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https://git.suyu.dev/suyu/suyu.git
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1ea6bdef05
Moves the audio code closer to enabling warnings as errors in general.
219 lines
6.5 KiB
C++
219 lines
6.5 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <stack>
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#include <vector>
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#include "audio_core/common.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace AudioCore {
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class BehaviorInfo;
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class EdgeMatrix {
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public:
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EdgeMatrix();
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~EdgeMatrix();
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void Initialize(std::size_t _node_count);
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bool Connected(s32 a, s32 b);
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void Connect(s32 a, s32 b);
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void Disconnect(s32 a, s32 b);
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void RemoveEdges(s32 edge);
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std::size_t GetNodeCount() const;
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private:
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void SetState(s32 a, s32 b, bool state);
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bool GetState(s32 a, s32 b);
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bool InRange(s32 a, s32 b) const;
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std::vector<bool> edge_matrix{};
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std::size_t node_count{};
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};
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class NodeStates {
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public:
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enum class State {
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NoState = 0,
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InFound = 1,
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InCompleted = 2,
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};
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// Looks to be a fixed size stack. Placed within the NodeStates class based on symbols
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class Stack {
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public:
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Stack();
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~Stack();
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void Reset(std::size_t size);
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void push(s32 val);
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std::size_t Count() const;
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s32 top() const;
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s32 pop();
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private:
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std::vector<s32> stack{};
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std::size_t stack_size{};
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std::size_t stack_pos{};
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};
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NodeStates();
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~NodeStates();
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void Initialize(std::size_t node_count_);
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bool Tsort(EdgeMatrix& edge_matrix);
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std::size_t GetIndexPos() const;
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const std::vector<s32>& GetIndexList() const;
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private:
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void PushTsortResult(s32 index);
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bool DepthFirstSearch(EdgeMatrix& edge_matrix);
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void ResetState();
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void UpdateState(State state, std::size_t i);
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State GetState(std::size_t i);
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std::size_t node_count{};
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std::vector<bool> was_node_found{};
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std::vector<bool> was_node_completed{};
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std::size_t index_pos{};
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std::vector<s32> index_list{};
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Stack index_stack{};
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};
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enum class SplitterMagic : u32_le {
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SplitterHeader = Common::MakeMagic('S', 'N', 'D', 'H'),
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DataHeader = Common::MakeMagic('S', 'N', 'D', 'D'),
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InfoHeader = Common::MakeMagic('S', 'N', 'D', 'I'),
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};
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class SplitterInfo {
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public:
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struct InHeader {
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SplitterMagic magic{};
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s32_le info_count{};
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s32_le data_count{};
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INSERT_PADDING_WORDS(5);
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};
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static_assert(sizeof(InHeader) == 0x20, "SplitterInfo::InHeader is an invalid size");
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struct InInfoPrams {
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SplitterMagic magic{};
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s32_le send_id{};
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s32_le sample_rate{};
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s32_le length{};
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s32_le resource_id_base{};
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};
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static_assert(sizeof(InInfoPrams) == 0x14, "SplitterInfo::InInfoPrams is an invalid size");
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struct InDestinationParams {
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SplitterMagic magic{};
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s32_le splitter_id{};
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std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volumes{};
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s32_le mix_id{};
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bool in_use{};
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INSERT_PADDING_BYTES(3);
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};
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static_assert(sizeof(InDestinationParams) == 0x70,
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"SplitterInfo::InDestinationParams is an invalid size");
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};
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class ServerSplitterDestinationData {
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public:
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explicit ServerSplitterDestinationData(s32 id_);
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~ServerSplitterDestinationData();
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void Update(SplitterInfo::InDestinationParams& header);
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ServerSplitterDestinationData* GetNextDestination();
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const ServerSplitterDestinationData* GetNextDestination() const;
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void SetNextDestination(ServerSplitterDestinationData* dest);
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bool ValidMixId() const;
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s32 GetMixId() const;
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bool IsConfigured() const;
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float GetMixVolume(std::size_t i) const;
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const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& CurrentMixVolumes() const;
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const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& LastMixVolumes() const;
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void MarkDirty();
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void UpdateInternalState();
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private:
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bool needs_update{};
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bool in_use{};
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s32 id{};
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s32 mix_id{};
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std::array<float, AudioCommon::MAX_MIX_BUFFERS> current_mix_volumes{};
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std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volumes{};
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ServerSplitterDestinationData* next = nullptr;
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};
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class ServerSplitterInfo {
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public:
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explicit ServerSplitterInfo(s32 id_);
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~ServerSplitterInfo();
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void InitializeInfos();
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void ClearNewConnectionFlag();
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std::size_t Update(SplitterInfo::InInfoPrams& header);
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ServerSplitterDestinationData* GetHead();
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const ServerSplitterDestinationData* GetHead() const;
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ServerSplitterDestinationData* GetData(std::size_t depth);
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const ServerSplitterDestinationData* GetData(std::size_t depth) const;
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bool HasNewConnection() const;
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s32 GetLength() const;
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void SetHead(ServerSplitterDestinationData* new_head);
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void SetHeadDepth(s32 length);
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private:
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s32 sample_rate{};
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s32 id{};
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s32 send_length{};
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ServerSplitterDestinationData* head = nullptr;
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bool new_connection{};
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};
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class SplitterContext {
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public:
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SplitterContext();
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~SplitterContext();
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void Initialize(BehaviorInfo& behavior_info, std::size_t splitter_count,
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std::size_t data_count);
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bool Update(const std::vector<u8>& input, std::size_t& input_offset, std::size_t& bytes_read);
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bool UsingSplitter() const;
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ServerSplitterInfo& GetInfo(std::size_t i);
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const ServerSplitterInfo& GetInfo(std::size_t i) const;
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ServerSplitterDestinationData& GetData(std::size_t i);
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const ServerSplitterDestinationData& GetData(std::size_t i) const;
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ServerSplitterDestinationData* GetDestinationData(std::size_t info, std::size_t data);
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const ServerSplitterDestinationData* GetDestinationData(std::size_t info,
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std::size_t data) const;
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void UpdateInternalState();
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std::size_t GetInfoCount() const;
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std::size_t GetDataCount() const;
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private:
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void Setup(std::size_t info_count, std::size_t data_count, bool is_splitter_bug_fixed);
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bool UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
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std::size_t& bytes_read, s32 in_splitter_count);
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bool UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
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std::size_t& bytes_read, s32 in_data_count);
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bool RecomposeDestination(ServerSplitterInfo& info, SplitterInfo::InInfoPrams& header,
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const std::vector<u8>& input, const std::size_t& input_offset);
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std::vector<ServerSplitterInfo> infos{};
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std::vector<ServerSplitterDestinationData> datas{};
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std::size_t info_count{};
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std::size_t data_count{};
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bool bug_fixed{};
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};
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} // namespace AudioCore
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