45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/core.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc_results.h"
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namespace Kernel::Svc {
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/// Sets the thread activity
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Result SetThreadActivity(Core::System& system, Handle thread_handle,
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ThreadActivity thread_activity) {
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LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", thread_handle,
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thread_activity);
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// Validate the activity.
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constexpr auto IsValidThreadActivity = [](ThreadActivity activity) {
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return activity == ThreadActivity::Runnable || activity == ThreadActivity::Paused;
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};
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R_UNLESS(IsValidThreadActivity(thread_activity), ResultInvalidEnumValue);
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// Get the thread from its handle.
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KScopedAutoObject thread =
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system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
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R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
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// Check that the activity is being set on a non-current thread for the current process.
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R_UNLESS(thread->GetOwnerProcess() == system.Kernel().CurrentProcess(), ResultInvalidHandle);
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R_UNLESS(thread.GetPointerUnsafe() != GetCurrentThreadPointer(system.Kernel()), ResultBusy);
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// Set the activity.
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R_TRY(thread->SetActivity(thread_activity));
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return ResultSuccess;
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}
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Result SetThreadActivity32(Core::System& system, Handle thread_handle,
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ThreadActivity thread_activity) {
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return SetThreadActivity(system, thread_handle, thread_activity);
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}
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} // namespace Kernel::Svc
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