yuzu/src/core/hle/kernel/k_interrupt_manager.cpp

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
namespace Kernel::KInterruptManager {
void HandleInterrupt(KernelCore& kernel, s32 core_id) {
auto* process = kernel.CurrentProcess();
if (!process) {
return;
}
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// Acknowledge the interrupt.
kernel.PhysicalCore(core_id).ClearInterrupt();
auto& current_thread = GetCurrentThread(kernel);
// If the user disable count is set, we may need to pin the current thread.
if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
KScopedSchedulerLock sl{kernel};
// Pin the current thread.
process->PinCurrentThread(core_id);
// Set the interrupt flag for the thread.
GetCurrentThread(kernel).SetInterruptFlag();
}
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// Request interrupt scheduling.
kernel.CurrentScheduler()->RequestScheduleOnInterrupt();
}
} // namespace Kernel::KInterruptManager