60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
|
// Copyright 2018 yuzu emulator team
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include "core/core.h"
|
||
|
#include "core/hle/service/time/time_sharedmemory.h"
|
||
|
|
||
|
namespace Service::Time {
|
||
|
|
||
|
SharedMemory::SharedMemory(Core::System& system) : system(system) {
|
||
|
shared_memory_holder = Kernel::SharedMemory::Create(
|
||
|
system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite,
|
||
|
Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory");
|
||
|
shared_memory_format = reinterpret_cast<Format*>(shared_memory_holder->GetPointer());
|
||
|
shared_memory_format->format_version =
|
||
|
14; // Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
|
||
|
// if it's set to anything else
|
||
|
}
|
||
|
|
||
|
SharedMemory::~SharedMemory() = default;
|
||
|
|
||
|
Kernel::SharedPtr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() const {
|
||
|
return shared_memory_holder;
|
||
|
}
|
||
|
|
||
|
void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) {
|
||
|
shared_memory_format->standard_steady_clock_timepoint.StoreData(timepoint);
|
||
|
}
|
||
|
|
||
|
void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) {
|
||
|
shared_memory_format->standard_local_system_clock_context.StoreData(context);
|
||
|
}
|
||
|
|
||
|
void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) {
|
||
|
shared_memory_format->standard_network_system_clock_context.StoreData(context);
|
||
|
}
|
||
|
|
||
|
void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(const bool enabled) {
|
||
|
shared_memory_format->standard_user_system_clock_automatic_correction.StoreData(enabled ? 1
|
||
|
: 0);
|
||
|
}
|
||
|
|
||
|
SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() const {
|
||
|
return shared_memory_format->standard_steady_clock_timepoint.ReadData();
|
||
|
}
|
||
|
|
||
|
SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() const {
|
||
|
return shared_memory_format->standard_local_system_clock_context.ReadData();
|
||
|
}
|
||
|
|
||
|
SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() const {
|
||
|
return shared_memory_format->standard_network_system_clock_context.ReadData();
|
||
|
}
|
||
|
|
||
|
bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() const {
|
||
|
return shared_memory_format->standard_user_system_clock_automatic_correction.ReadData() > 0;
|
||
|
}
|
||
|
|
||
|
} // namespace Service::Time
|