yuzu/src/audio_core/device/device_session.h

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <memory>
#include <optional>
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#include <span>
#include "audio_core/common/common.h"
#include "audio_core/sink/sink.h"
#include "core/hle/service/audio/errors.h"
namespace Core {
class System;
namespace Timing {
struct EventType;
} // namespace Timing
} // namespace Core
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namespace AudioCore {
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namespace Sink {
class SinkStream;
struct SinkBuffer;
} // namespace Sink
struct AudioBuffer;
/**
* Represents an input or output device stream for audio in and audio out (not used for render).
**/
class DeviceSession {
public:
explicit DeviceSession(Core::System& system);
~DeviceSession();
/**
* Initialize this device session.
*
* @param name - Name of this device.
* @param sample_format - Sample format for this device's output.
* @param channel_count - Number of channels for this device (2 or 6).
* @param session_id - This session's id.
* @param handle - Handle for this device session (unused).
* @param applet_resource_user_id - Applet resource user id for this device session (unused).
* @param type - Type of this stream (Render, In, Out).
* @return Result code for this call.
*/
Result Initialize(std::string_view name, SampleFormat sample_format, u16 channel_count,
size_t session_id, u32 handle, u64 applet_resource_user_id,
Sink::StreamType type);
/**
* Finalize this device session.
*/
void Finalize();
/**
* Append audio buffers to this device session to be played back.
*
* @param buffers - The buffers to play.
*/
void AppendBuffers(std::span<AudioBuffer> buffers) const;
/**
* (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
*
* @param buffer - The buffer to write to.
*/
void ReleaseBuffer(AudioBuffer& buffer) const;
/**
* Check if the buffer for the given tag has been consumed by the backend.
*
* @param tag - Unqiue tag of the buffer to check.
* @return true if the buffer has been consumed, otherwise false.
*/
bool IsBufferConsumed(AudioBuffer& buffer) const;
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/**
* Start this device session, starting the backend stream.
*/
void Start();
/**
* Stop this device session, stopping the backend stream.
*/
void Stop();
/**
* Set this device session's volume.
*
* @param volume - New volume for this session.
*/
void SetVolume(f32 volume) const;
/**
* Get this device session's total played sample count.
*
* @return Samples played by this session.
*/
u64 GetPlayedSampleCount() const;
/*
* CoreTiming callback to increment played_sample_count over time.
*/
std::optional<std::chrono::nanoseconds> ThreadFunc();
/*
* Set the size of the ring buffer.
*/
void SetRingSize(u32 ring_size);
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private:
/// System
Core::System& system;
/// Output sink this device will use
Sink::Sink* sink{};
/// The backend stream for this device session to send samples to
Sink::SinkStream* stream{};
/// Name of this device session
std::string name{};
/// Type of this device session (render/in/out)
Sink::StreamType type{};
/// Sample format for this device.
SampleFormat sample_format{SampleFormat::PcmInt16};
/// Channel count for this device session
u16 channel_count{};
/// Session id of this device session
size_t session_id{};
/// Handle of this device session
u32 handle{};
/// Applet resource user id of this device session
u64 applet_resource_user_id{};
/// Total number of samples played by this device session
std::atomic<u64> played_sample_count{};
/// Event increasing the played sample count every 5ms
std::shared_ptr<Core::Timing::EventType> thread_event;
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/// Is this session initialised?
bool initialized{};
/// Buffer queue
std::vector<AudioBuffer> buffer_queue{};
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};
} // namespace AudioCore