2014-04-09 01:04:25 +02:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 06:38:14 +01:00
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// Licensed under GPLv2 or any later version
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2014-04-09 01:04:25 +02:00
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// Refer to the license.txt file included.
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2014-04-05 22:04:25 +02:00
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#pragma once
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2018-08-11 00:39:37 +02:00
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#include <atomic>
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2015-06-21 15:58:59 +02:00
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#include <memory>
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2018-10-30 05:03:25 +01:00
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#include <optional>
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2015-05-06 09:06:12 +02:00
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#include "common/common_types.h"
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2018-08-31 08:16:16 +02:00
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#include "core/frontend/emu_window.h"
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2018-03-23 02:04:30 +01:00
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#include "video_core/gpu.h"
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2018-03-23 00:46:37 +01:00
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#include "video_core/rasterizer_interface.h"
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2015-05-19 06:21:33 +02:00
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2018-08-12 02:20:19 +02:00
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namespace Core::Frontend {
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2015-06-27 18:56:17 +02:00
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class EmuWindow;
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2020-06-11 05:58:57 +02:00
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class GraphicsContext;
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} // namespace Core::Frontend
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2015-06-27 18:56:17 +02:00
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2018-08-03 18:55:58 +02:00
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namespace VideoCore {
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2018-08-11 00:39:37 +02:00
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struct RendererSettings {
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std::atomic_bool use_framelimiter{false};
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2018-09-09 01:57:19 +02:00
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std::atomic_bool set_background_color{false};
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2018-08-31 08:16:16 +02:00
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// Screenshot
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std::atomic<bool> screenshot_requested{false};
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2020-06-11 05:58:57 +02:00
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void* screenshot_bits{};
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2018-08-31 08:16:16 +02:00
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std::function<void()> screenshot_complete_callback;
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Layout::FramebufferLayout screenshot_framebuffer_layout;
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2018-08-11 00:39:37 +02:00
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};
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2014-04-28 00:29:51 +02:00
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class RendererBase : NonCopyable {
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2014-04-05 22:04:25 +02:00
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public:
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2020-06-11 05:58:57 +02:00
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explicit RendererBase(Core::Frontend::EmuWindow& window,
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std::unique_ptr<Core::Frontend::GraphicsContext> context);
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2018-08-02 02:59:42 +02:00
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virtual ~RendererBase();
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2014-04-05 22:04:25 +02:00
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/// Initialize the renderer
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2016-01-07 20:33:54 +01:00
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virtual bool Init() = 0;
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2014-04-05 22:04:25 +02:00
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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2020-02-17 20:31:14 +01:00
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/// Finalize rendering the guest frame and draw into the presentation texture
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
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/// specific implementation)
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2020-03-25 03:58:49 +01:00
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/// Returns true if a frame was drawn
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virtual bool TryPresent(int timeout_ms) = 0;
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2020-02-17 20:31:14 +01:00
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2014-04-05 22:04:25 +02:00
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// Getter/setter functions:
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// ------------------------
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2016-03-09 03:39:44 +01:00
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f32 GetCurrentFPS() const {
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2014-04-09 00:59:02 +02:00
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return m_current_fps;
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}
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2014-04-05 22:04:25 +02:00
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2016-03-09 03:39:44 +01:00
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int GetCurrentFrame() const {
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2014-04-09 00:59:02 +02:00
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return m_current_frame;
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}
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2014-04-05 22:04:25 +02:00
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2018-08-03 19:56:33 +02:00
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RasterizerInterface& Rasterizer() {
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return *rasterizer;
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}
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const RasterizerInterface& Rasterizer() const {
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return *rasterizer;
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2018-03-23 00:46:37 +01:00
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}
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2020-06-11 05:58:57 +02:00
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Core::Frontend::GraphicsContext& Context() {
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return *context;
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}
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const Core::Frontend::GraphicsContext& Context() const {
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return *context;
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}
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2018-08-31 08:16:16 +02:00
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Core::Frontend::EmuWindow& GetRenderWindow() {
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return render_window;
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}
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const Core::Frontend::EmuWindow& GetRenderWindow() const {
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return render_window;
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}
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RendererSettings& Settings() {
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return renderer_settings;
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}
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const RendererSettings& Settings() const {
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return renderer_settings;
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}
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2018-08-11 00:39:37 +02:00
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/// Refreshes the settings common to all renderers
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void RefreshBaseSettings();
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2015-05-19 06:21:33 +02:00
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2018-08-31 08:16:16 +02:00
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/// Request a screenshot of the next frame
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void RequestScreenshot(void* data, std::function<void()> callback,
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const Layout::FramebufferLayout& layout);
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2014-04-05 22:04:25 +02:00
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protected:
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2018-08-12 02:20:19 +02:00
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Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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2018-08-03 18:55:58 +02:00
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std::unique_ptr<RasterizerInterface> rasterizer;
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2020-06-11 05:58:57 +02:00
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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2016-09-18 02:38:01 +02:00
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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2018-08-11 00:39:37 +02:00
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RendererSettings renderer_settings;
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private:
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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2014-04-05 22:04:25 +02:00
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};
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2018-08-03 18:55:58 +02:00
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} // namespace VideoCore
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