yuzu/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag

16 lines
456 B
GLSL
Raw Normal View History

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D depth_tex;
layout(binding = 1) uniform isampler2D stencil_tex;
layout(location = 0) in vec2 texcoord;
void main() {
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
}