yuzu/src/core/hle/service/hid/controllers/gesture.cpp

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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/settings.h"
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#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
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#include "core/hle/service/hid/controllers/gesture.h"
namespace Service::HID {
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constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00;
// HW is around 700, value is set to 400 to make it easier to trigger with mouse
constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
constexpr f32 angle_threshold = 0.015f; // Threshold in radians
constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
constexpr f32 press_delay = 0.5f; // Time in seconds
constexpr f32 double_tap_delay = 0.35f; // Time in seconds
constexpr f32 Square(s32 num) {
return static_cast<f32>(num * num);
}
Controller_Gesture::Controller_Gesture(Core::System& system_) : ControllerBase(system_) {}
Controller_Gesture::~Controller_Gesture() = default;
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void Controller_Gesture::OnInit() {
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
mouse_finger_id[id] = MAX_POINTS;
keyboard_finger_id[id] = MAX_POINTS;
udp_finger_id[id] = MAX_POINTS;
}
shared_memory.header.entry_count = 0;
force_update = true;
}
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void Controller_Gesture::OnRelease() {}
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void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.total_entry_count = 17;
if (!IsControllerActivated()) {
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shared_memory.header.entry_count = 0;
shared_memory.header.last_entry_index = 0;
return;
}
ReadTouchInput();
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GestureProperties gesture = GetGestureProperties();
f32 time_difference = static_cast<f32>(shared_memory.header.timestamp - last_update_timestamp) /
(1000 * 1000 * 1000);
// Only update if necesary
if (!ShouldUpdateGesture(gesture, time_difference)) {
return;
}
last_update_timestamp = shared_memory.header.timestamp;
UpdateGestureSharedMemory(data, size, gesture, time_difference);
}
void Controller_Gesture::ReadTouchInput() {
const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
}
if (Settings::values.use_touch_from_button) {
const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
keyboard_finger_id[id] =
UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
}
}
}
bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
f32 time_difference) {
const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
if (force_update) {
force_update = false;
return true;
}
// Update if coordinates change
for (size_t id = 0; id < MAX_POINTS; id++) {
if (gesture.points[id] != last_gesture.points[id]) {
return true;
}
}
// Update on press and hold event after 0.5 seconds
if (last_entry.type == TouchType::Touch && last_entry.point_count == 1 &&
time_difference > press_delay) {
return enable_press_and_tap;
}
return false;
}
void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size,
GestureProperties& gesture,
f32 time_difference) {
TouchType type = TouchType::Idle;
Attribute attributes{};
const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
if (shared_memory.header.entry_count < 16) {
shared_memory.header.entry_count++;
}
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
// Reset values to default
cur_entry.delta_x = 0;
cur_entry.delta_y = 0;
cur_entry.vel_x = 0;
cur_entry.vel_y = 0;
cur_entry.direction = Direction::None;
cur_entry.rotation_angle = 0;
cur_entry.scale = 0;
if (gesture.active_points > 0) {
if (last_gesture.active_points == 0) {
NewGesture(gesture, type, attributes);
} else {
UpdateExistingGesture(gesture, type, time_difference);
}
} else {
EndGesture(gesture, last_gesture, type, attributes, time_difference);
}
// Apply attributes
cur_entry.detection_count = gesture.detection_count;
cur_entry.type = type;
cur_entry.attributes = attributes;
cur_entry.x = gesture.mid_point.x;
cur_entry.y = gesture.mid_point.y;
cur_entry.point_count = static_cast<s32>(gesture.active_points);
for (size_t id = 0; id < MAX_POINTS; id++) {
cur_entry.points[id].x = gesture.points[id].x;
cur_entry.points[id].y = gesture.points[id].y;
}
last_gesture = gesture;
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std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
}
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void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type,
Attribute& attributes) {
const auto& last_entry =
shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
gesture.detection_count++;
type = TouchType::Touch;
// New touch after cancel is not considered new
if (last_entry.type != TouchType::Cancel) {
attributes.is_new_touch.Assign(1);
enable_press_and_tap = true;
}
}
void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type,
f32 time_difference) {
const auto& last_entry =
shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
// Promote to pan type if touch moved
for (size_t id = 0; id < MAX_POINTS; id++) {
if (gesture.points[id] != last_gesture.points[id]) {
type = TouchType::Pan;
break;
}
}
// Number of fingers changed cancel the last event and clear data
if (gesture.active_points != last_gesture.active_points) {
type = TouchType::Cancel;
enable_press_and_tap = false;
gesture.active_points = 0;
gesture.mid_point = {};
gesture.points.fill({});
return;
}
// Calculate extra parameters of panning
if (type == TouchType::Pan) {
UpdatePanEvent(gesture, last_gesture, type, time_difference);
return;
}
// Promote to press type
if (last_entry.type == TouchType::Touch) {
type = TouchType::Press;
}
}
void Controller_Gesture::EndGesture(GestureProperties& gesture,
GestureProperties& last_gesture_props, TouchType& type,
Attribute& attributes, f32 time_difference) {
const auto& last_entry =
shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
if (last_gesture_props.active_points != 0) {
switch (last_entry.type) {
case TouchType::Touch:
if (enable_press_and_tap) {
SetTapEvent(gesture, last_gesture_props, type, attributes);
return;
}
type = TouchType::Cancel;
force_update = true;
break;
case TouchType::Press:
case TouchType::Tap:
case TouchType::Swipe:
case TouchType::Pinch:
case TouchType::Rotate:
type = TouchType::Complete;
force_update = true;
break;
case TouchType::Pan:
EndPanEvent(gesture, last_gesture_props, type, time_difference);
break;
default:
break;
}
return;
}
if (last_entry.type == TouchType::Complete || last_entry.type == TouchType::Cancel) {
gesture.detection_count++;
}
}
void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, TouchType& type,
Attribute& attributes) {
type = TouchType::Tap;
gesture = last_gesture_props;
force_update = true;
f32 tap_time_difference =
static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000);
last_tap_timestamp = last_update_timestamp;
if (tap_time_difference < double_tap_delay) {
attributes.is_double_tap.Assign(1);
}
}
void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, TouchType& type,
f32 time_difference) {
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
const auto& last_entry =
shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
cur_entry.delta_x = gesture.mid_point.x - last_entry.x;
cur_entry.delta_y = gesture.mid_point.y - last_entry.y;
cur_entry.vel_x = static_cast<f32>(cur_entry.delta_x) / time_difference;
cur_entry.vel_y = static_cast<f32>(cur_entry.delta_y) / time_difference;
last_pan_time_difference = time_difference;
// Promote to pinch type
if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
pinch_threshold) {
type = TouchType::Pinch;
cur_entry.scale = gesture.average_distance / last_gesture_props.average_distance;
}
const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
(1 + (gesture.angle * last_gesture_props.angle)));
// Promote to rotate type
if (std::abs(angle_between_two_lines) > angle_threshold) {
type = TouchType::Rotate;
cur_entry.scale = 0;
cur_entry.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
}
}
void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, TouchType& type,
f32 time_difference) {
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
const auto& last_entry =
shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
cur_entry.vel_x =
static_cast<f32>(last_entry.delta_x) / (last_pan_time_difference + time_difference);
cur_entry.vel_y =
static_cast<f32>(last_entry.delta_y) / (last_pan_time_difference + time_difference);
const f32 curr_vel =
std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y));
// Set swipe event with parameters
if (curr_vel > swipe_threshold) {
SetSwipeEvent(gesture, last_gesture_props, type);
return;
}
// End panning without swipe
type = TouchType::Complete;
cur_entry.vel_x = 0;
cur_entry.vel_y = 0;
force_update = true;
}
void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, TouchType& type) {
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
const auto& last_entry =
shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
type = TouchType::Swipe;
gesture = last_gesture_props;
force_update = true;
cur_entry.delta_x = last_entry.delta_x;
cur_entry.delta_y = last_entry.delta_y;
if (std::abs(cur_entry.delta_x) > std::abs(cur_entry.delta_y)) {
if (cur_entry.delta_x > 0) {
cur_entry.direction = Direction::Right;
return;
}
cur_entry.direction = Direction::Left;
return;
}
if (cur_entry.delta_y > 0) {
cur_entry.direction = Direction::Down;
return;
}
cur_entry.direction = Direction::Up;
}
void Controller_Gesture::OnLoadInputDevices() {
touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
}
std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const {
// Dont assign any touch input to a point if disabled
if (!Settings::values.touchscreen.enabled) {
return std::nullopt;
}
std::size_t first_free_id = 0;
while (first_free_id < MAX_POINTS) {
if (!fingers[first_free_id].pressed) {
return first_free_id;
} else {
first_free_id++;
}
}
return std::nullopt;
}
std::size_t Controller_Gesture::UpdateTouchInputEvent(
const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
const auto& [x, y, pressed] = touch_input;
if (finger_id > MAX_POINTS) {
LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id);
return MAX_POINTS;
}
if (pressed) {
if (finger_id == MAX_POINTS) {
const auto first_free_id = GetUnusedFingerID();
if (!first_free_id) {
// Invalid finger id do nothing
return MAX_POINTS;
}
finger_id = first_free_id.value();
fingers[finger_id].pressed = true;
}
fingers[finger_id].x = x;
fingers[finger_id].y = y;
return finger_id;
}
if (finger_id != MAX_POINTS) {
fingers[finger_id].pressed = false;
}
return MAX_POINTS;
}
Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() {
GestureProperties gesture;
std::array<Finger, MAX_POINTS> active_fingers;
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
[](const auto& finger) { return finger.pressed; });
gesture.active_points =
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
for (size_t id = 0; id < gesture.active_points; ++id) {
gesture.points[id].x =
static_cast<s32>(active_fingers[id].x * Layout::ScreenUndocked::Width);
gesture.points[id].y =
static_cast<s32>(active_fingers[id].y * Layout::ScreenUndocked::Height);
// Hack: There is no touch in docked but games still allow it
if (Settings::values.use_docked_mode.GetValue()) {
gesture.points[id].x =
static_cast<s32>(active_fingers[id].x * Layout::ScreenDocked::Width);
gesture.points[id].y =
static_cast<s32>(active_fingers[id].y * Layout::ScreenDocked::Height);
}
gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points);
gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points);
}
for (size_t id = 0; id < gesture.active_points; ++id) {
const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) +
Square(gesture.mid_point.y - gesture.points[id].y));
gesture.average_distance += distance / static_cast<f32>(gesture.active_points);
}
gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y),
static_cast<f32>(gesture.mid_point.x - gesture.points[0].x));
gesture.detection_count = last_gesture.detection_count;
return gesture;
}
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} // namespace Service::HID