yuzu/src/video_core/gpu.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/dma_pusher.h"
#include "video_core/memory_manager.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra {
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enum class RenderTargetFormat : u32 {
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NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_UNORM = 0xC6,
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
RG32_UINT = 0xCD,
BGRA8_UNORM = 0xCF,
BGRA8_SRGB = 0xD0,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
RGBA8_SNORM = 0xD7,
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RGBA8_UINT = 0xD9,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,
RG16_UINT = 0xDD,
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
R32_UINT = 0xE4,
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R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
BGR5A1_UNORM = 0xE9,
RG8_UNORM = 0xEA,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_UINT = 0xF6,
};
enum class DepthFormat : u32 {
Z32_FLOAT = 0xA,
Z16_UNORM = 0x13,
S8_Z24_UNORM = 0x14,
Z24_X8_UNORM = 0x15,
Z24_S8_UNORM = 0x16,
Z24_C8_UNORM = 0x18,
Z32_S8_X24_FLOAT = 0x19,
};
/// Returns the number of bytes per pixel of each rendertarget format.
u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
/// Returns the number of bytes per pixel of each depth format.
u32 DepthFormatBytesPerPixel(DepthFormat format);
struct CommandListHeader;
class DebugContext;
/**
* Struct describing framebuffer configuration
*/
struct FramebufferConfig {
enum class PixelFormat : u32 {
ABGR8 = 1,
};
/**
* Returns the number of bytes per pixel.
*/
static u32 BytesPerPixel(PixelFormat format);
VAddr address;
u32 offset;
u32 width;
u32 height;
u32 stride;
PixelFormat pixel_format;
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags;
MathUtil::Rectangle<int> crop_rect;
};
namespace Engines {
class Fermi2D;
class Maxwell3D;
class MaxwellCompute;
class MaxwellDMA;
class KeplerMemory;
} // namespace Engines
enum class EngineID {
FERMI_TWOD_A = 0x902D, // 2D Engine
MAXWELL_B = 0xB197, // 3D Engine
MAXWELL_COMPUTE_B = 0xB1C0,
KEPLER_INLINE_TO_MEMORY_B = 0xA140,
MAXWELL_DMA_COPY_A = 0xB0B5,
};
class GPU final {
public:
explicit GPU(VideoCore::RasterizerInterface& rasterizer);
~GPU();
struct MethodCall {
u32 method{};
u32 argument{};
u32 subchannel{};
u32 method_count{};
bool IsLastCall() const {
return method_count <= 1;
}
MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
: method(method), argument(argument), subchannel(subchannel),
method_count(method_count) {}
};
/// Calls a GPU method.
void CallMethod(const MethodCall& method_call);
/// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D();
/// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the GPU memory manager.
Tegra::MemoryManager& MemoryManager();
/// Returns a const reference to the GPU memory manager.
const Tegra::MemoryManager& MemoryManager() const;
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
/// Returns a const reference to the GPU DMA pusher.
const Tegra::DmaPusher& DmaPusher() const;
private:
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
/// Mapping of command subchannels to their bound engine ids.
std::array<EngineID, 8> bound_engines = {};
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
};
} // namespace Tegra