2018-01-22 17:54:58 +01:00
|
|
|
// Copyright 2018 yuzu emulator team
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include <boost/optional.hpp>
|
|
|
|
#include "core/hle/kernel/event.h"
|
|
|
|
|
|
|
|
namespace CoreTiming {
|
|
|
|
struct EventType;
|
|
|
|
}
|
|
|
|
|
2018-04-20 03:41:44 +02:00
|
|
|
namespace Service::NVFlinger {
|
2018-01-22 17:54:58 +01:00
|
|
|
|
|
|
|
class BufferQueue;
|
|
|
|
|
|
|
|
struct Layer {
|
|
|
|
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
|
|
|
|
~Layer() = default;
|
|
|
|
|
|
|
|
u64 id;
|
|
|
|
std::shared_ptr<BufferQueue> buffer_queue;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Display {
|
|
|
|
Display(u64 id, std::string name);
|
|
|
|
~Display() = default;
|
|
|
|
|
|
|
|
u64 id;
|
|
|
|
std::string name;
|
|
|
|
|
|
|
|
std::vector<Layer> layers;
|
|
|
|
Kernel::SharedPtr<Kernel::Event> vsync_event;
|
|
|
|
};
|
|
|
|
|
|
|
|
class NVFlinger final {
|
|
|
|
public:
|
|
|
|
NVFlinger();
|
|
|
|
~NVFlinger();
|
|
|
|
|
|
|
|
/// Opens the specified display and returns the id.
|
|
|
|
u64 OpenDisplay(const std::string& name);
|
|
|
|
|
|
|
|
/// Creates a layer on the specified display and returns the layer id.
|
|
|
|
u64 CreateLayer(u64 display_id);
|
|
|
|
|
|
|
|
/// Gets the buffer queue id of the specified layer in the specified display.
|
|
|
|
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
|
|
|
|
|
|
|
|
/// Gets the vsync event for the specified display.
|
|
|
|
Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
|
|
|
|
|
|
|
|
/// Obtains a buffer queue identified by the id.
|
|
|
|
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
|
|
|
|
|
|
|
|
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
|
|
|
/// finished.
|
|
|
|
void Compose();
|
|
|
|
|
|
|
|
private:
|
|
|
|
/// Returns the display identified by the specified id.
|
|
|
|
Display& GetDisplay(u64 display_id);
|
|
|
|
|
|
|
|
/// Returns the layer identified by the specified id in the desired display.
|
|
|
|
Layer& GetLayer(u64 display_id, u64 layer_id);
|
|
|
|
|
|
|
|
std::vector<Display> displays;
|
|
|
|
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
|
|
|
|
|
|
|
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
|
|
|
u64 next_layer_id = 1;
|
|
|
|
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
|
|
|
/// layers.
|
|
|
|
u32 next_buffer_queue_id = 1;
|
|
|
|
|
|
|
|
/// CoreTiming event that handles screen composition.
|
|
|
|
CoreTiming::EventType* composition_event;
|
|
|
|
};
|
|
|
|
|
2018-04-20 03:41:44 +02:00
|
|
|
} // namespace Service::NVFlinger
|