yuzu/src/core/hle/kernel/address_arbiter.h

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/address_arbiter.h"
union ResultCode;
namespace Core {
class System;
}
namespace Kernel {
class Thread;
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class AddressArbiter {
public:
enum class ArbitrationType {
WaitIfLessThan = 0,
DecrementAndWaitIfLessThan = 1,
WaitIfEqual = 2,
};
enum class SignalType {
Signal = 0,
IncrementAndSignalIfEqual = 1,
ModifyByWaitingCountAndSignalIfEqual = 2,
};
explicit AddressArbiter(Core::System& system);
~AddressArbiter();
AddressArbiter(const AddressArbiter&) = delete;
AddressArbiter& operator=(const AddressArbiter&) = delete;
AddressArbiter(AddressArbiter&&) = default;
AddressArbiter& operator=(AddressArbiter&&) = delete;
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/// Signals an address being waited on.
ResultCode SignalToAddress(VAddr address, s32 num_to_wake);
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/// Signals an address being waited on and increments its value if equal to the value argument.
ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
/// Signals an address being waited on and modifies its value based on waiting thread count if
/// equal to the value argument.
ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
s32 num_to_wake);
/// Waits on an address if the value passed is less than the argument value,
/// optionally decrementing.
ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
bool should_decrement);
/// Waits on an address if the value passed is equal to the argument value.
ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
private:
// Waits on the given address with a timeout in nanoseconds
ResultCode WaitForAddress(VAddr address, s64 timeout);
// Gets the threads waiting on an address.
std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
Core::System& system;
};
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} // namespace Kernel