25 lines
823 B
C++
25 lines
823 B
C++
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} {
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buffer.Create();
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// Bind and unbind the buffer so it gets allocated by the driver
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
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}
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GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
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: RasterizerCache{rasterizer} {}
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} // namespace OpenGL
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