337 lines
15 KiB
C++
337 lines
15 KiB
C++
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/input.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/settings.h"
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namespace Service::HID {
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constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
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constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
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constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
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constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
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constexpr size_t NPAD_OFFSET = 0x9A00;
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constexpr size_t MAX_CONTROLLER_COUNT = 9;
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enum class JoystickId : size_t { Joystick_Left, Joystick_Right };
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constexpr std::array<u32, MAX_CONTROLLER_COUNT> NPAD_ID_LIST{0, 1, 2, 3, 4, 5, 6, 7, 32};
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size_t CONTROLLER_COUNT{};
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std::array<Controller_NPad::NPadControllerType, MAX_CONTROLLER_COUNT> CONNECTED_CONTROLLERS{};
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void Controller_NPad::InitNewlyAddedControler(size_t controller_idx) {
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const auto controller_type = CONNECTED_CONTROLLERS[controller_idx];
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auto& controller = shared_memory_entries[controller_idx];
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if (controller_type == NPadControllerType::None) {
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return;
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}
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controller.joy_styles.raw = 0; // Zero out
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controller.device_type.raw = 0;
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switch (controller_type) {
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case NPadControllerType::Handheld:
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controller.joy_styles.handheld.Assign(1);
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controller.device_type.handheld.Assign(1);
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controller.pad_assignment = NPadAssignments::Dual;
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break;
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case NPadControllerType::JoyLeft:
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controller.joy_styles.joycon_left.Assign(1);
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controller.device_type.joycon_left.Assign(1);
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controller.pad_assignment = NPadAssignments::Dual;
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break;
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case NPadControllerType::JoyRight:
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controller.joy_styles.joycon_right.Assign(1);
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controller.device_type.joycon_right.Assign(1);
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controller.pad_assignment = NPadAssignments::Dual;
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break;
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case NPadControllerType::Tabletop:
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UNIMPLEMENTED_MSG("Tabletop is not implemented");
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break;
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case NPadControllerType::Pokeball:
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controller.joy_styles.pokeball.Assign(1);
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controller.device_type.pokeball.Assign(1);
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controller.pad_assignment = NPadAssignments::Single;
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break;
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case NPadControllerType::ProController:
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controller.joy_styles.pro_controller.Assign(1);
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controller.device_type.pro_controller.Assign(1);
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controller.pad_assignment = NPadAssignments::Single;
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break;
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}
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controller.single_color_error = ColorReadError::ReadOk;
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controller.single_color.body_color = 0;
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controller.single_color.button_color = 0;
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controller.dual_color_error = ColorReadError::ReadOk;
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controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
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controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
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controller.right_color.body_color = JOYCON_BODY_NEON_RED;
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controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
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controller.properties.is_verticle.Assign(1); // TODO(ogniK): Swap joycons orientations
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}
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void Controller_NPad::OnInit() {
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auto& kernel = Core::System::GetInstance().Kernel();
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styleset_changed_event =
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Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
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if (!IsControllerActivated())
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return;
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size_t controller{};
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supported_npad_id_types.resize(NPAD_ID_LIST.size());
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if (style.raw == 0) {
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// We want to support all controllers
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style.handheld.Assign(1);
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style.joycon_left.Assign(1);
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style.joycon_right.Assign(1);
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style.joycon_dual.Assign(1);
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style.pro_controller.Assign(1);
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style.pokeball.Assign(1);
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}
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std::memcpy(supported_npad_id_types.data(), NPAD_ID_LIST.data(),
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NPAD_ID_LIST.size() * sizeof(u32));
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if (CONTROLLER_COUNT == 0) {
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AddNewController(NPadControllerType::Handheld);
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}
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}
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void Controller_NPad::OnLoadInputDevices() {
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std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
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sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
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}
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void Controller_NPad::OnRelease() {}
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void Controller_NPad::OnUpdate(u8* data, size_t data_len) {
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if (!IsControllerActivated())
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return;
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for (size_t i = 0; i < shared_memory_entries.size(); i++) {
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auto& npad = shared_memory_entries[i];
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const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
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&npad.handheld_states,
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&npad.dual_states,
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&npad.left_joy_states,
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&npad.right_joy_states,
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&npad.pokeball_states,
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&npad.libnx};
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for (auto main_controller : controller_npads) {
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main_controller->common.entry_count = 16;
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main_controller->common.total_entry_count = 17;
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auto& last_entry = main_controller->npad[main_controller->common.last_entry_index];
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main_controller->common.timestamp = CoreTiming::GetTicks();
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main_controller->common.last_entry_index =
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(main_controller->common.last_entry_index + 1) % 17;
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auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
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cur_entry.timestamp = last_entry.timestamp + 1;
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cur_entry.timestamp2 = cur_entry.timestamp;
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}
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if (CONNECTED_CONTROLLERS[i] == NPadControllerType::None) {
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continue;
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}
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const auto& controller_type = CONNECTED_CONTROLLERS[i];
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// Pad states
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auto pad_state = ControllerPadState{};
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using namespace Settings::NativeButton;
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pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.lstickleft.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.lstickup.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.lstickright.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.lstickdown.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.rstickleft.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.rstickup.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.rstickright.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.rstickdown.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
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AnalogPosition lstick_entry{};
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AnalogPosition rstick_entry{};
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const auto [stick_l_x_f, stick_l_y_f] =
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sticks[static_cast<size_t>(JoystickId::Joystick_Left)]->GetStatus();
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const auto [stick_r_x_f, stick_r_y_f] =
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sticks[static_cast<size_t>(JoystickId::Joystick_Right)]->GetStatus();
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lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
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lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
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rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
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rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
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auto& main_controller =
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npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
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auto& handheld_entry =
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npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
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auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index];
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auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index];
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auto& right_entry =
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npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index];
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auto& pokeball_entry =
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npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index];
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auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
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if (hold_type == NpadHoldType::Horizontal) {
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// TODO(ogniK): Remap buttons for different orientations
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}
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switch (controller_type) {
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.IsConnected.Assign(1);
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handheld_entry.connection_status.IsWired.Assign(1);
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handheld_entry.pad_states.raw = pad_state.raw;
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handheld_entry.lstick = lstick_entry;
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handheld_entry.rstick = rstick_entry;
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break;
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case NPadControllerType::JoyLeft:
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left_entry.connection_status.IsConnected.Assign(1);
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left_entry.pad_states.raw = pad_state.raw;
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left_entry.lstick = lstick_entry;
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left_entry.rstick = rstick_entry;
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break;
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case NPadControllerType::JoyRight:
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right_entry.connection_status.IsConnected.Assign(1);
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right_entry.pad_states.raw = pad_state.raw;
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right_entry.lstick = lstick_entry;
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right_entry.rstick = rstick_entry;
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break;
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case NPadControllerType::Tabletop:
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// TODO(ogniK): Figure out how to add proper tabletop support
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dual_entry.pad_states.raw = pad_state.raw;
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dual_entry.lstick = lstick_entry;
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dual_entry.rstick = rstick_entry;
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dual_entry.connection_status.IsConnected.Assign(1);
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break;
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case NPadControllerType::Pokeball:
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pokeball_entry.connection_status.IsConnected.Assign(1);
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pokeball_entry.connection_status.IsWired.Assign(1);
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pokeball_entry.pad_states.raw = pad_state.raw;
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pokeball_entry.lstick = lstick_entry;
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pokeball_entry.rstick = rstick_entry;
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break;
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case NPadControllerType::ProController:
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main_controller.pad_states.raw = pad_state.raw;
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main_controller.lstick = lstick_entry;
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main_controller.rstick = rstick_entry;
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main_controller.connection_status.IsConnected.Assign(1);
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main_controller.connection_status.IsWired.Assign(1);
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break;
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}
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// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
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// any controllers.
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libnx_entry.connection_status.IsConnected.Assign(1);
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libnx_entry.connection_status.IsWired.Assign(1);
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libnx_entry.pad_states.raw = pad_state.raw;
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libnx_entry.lstick = lstick_entry;
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libnx_entry.rstick = rstick_entry;
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}
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std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
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shared_memory_entries.size() * sizeof(NPadEntry));
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}
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void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
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style.raw = style_set.raw;
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}
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Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const {
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return style;
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}
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void Controller_NPad::SetSupportedNPadIdTypes(u8* data, size_t length) {
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ASSERT(length > 0 && (length % sizeof(u32)) == 0);
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supported_npad_id_types.resize(length / 4);
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std::memcpy(supported_npad_id_types.data(), data, length);
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}
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void Controller_NPad::GetSupportedNpadIdTypes(u32* data, size_t max_length) {
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ASSERT(max_length < supported_npad_id_types.size());
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std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size());
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}
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size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
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return supported_npad_id_types.size();
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}
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void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
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hold_type = joy_hold_type;
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}
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Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
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return hold_type;
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}
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void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
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ASSERT(npad_id < shared_memory_entries.size());
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shared_memory_entries[npad_id].pad_assignment = assignment_mode;
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}
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void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
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const std::vector<Vibration>& vibrations) {
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for (size_t i = 0; i < controller_ids.size(); i++) {
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if (i >= CONTROLLER_COUNT) {
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continue;
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}
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// TODO(ogniK): Vibrate the physical controller
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}
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LOG_WARNING(Service_HID, "(STUBBED) called");
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last_processed_vibration = vibrations.back();
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}
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Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
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return styleset_changed_event;
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}
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Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
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return last_processed_vibration;
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}
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void Controller_NPad::AddNewController(NPadControllerType controller) {
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if (CONTROLLER_COUNT >= MAX_CONTROLLER_COUNT) {
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LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
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return;
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}
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CONNECTED_CONTROLLERS[CONTROLLER_COUNT] = controller;
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InitNewlyAddedControler(CONTROLLER_COUNT++);
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}
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}; // namespace Service::HID
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