2021-11-19 03:17:02 +01:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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#extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
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uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
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gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
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gl_FragStencilRefARB = int(color.a);
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2021-11-19 03:17:02 +01:00
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}
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