2019-12-29 01:45:56 +01:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace Core {
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class System;
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}
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namespace OpenGL {
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namespace Dirty {
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enum : u8 {
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First = VideoCommon::Dirty::LastCommonEntry,
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VertexFormats,
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VertexBuffers,
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VertexInstances,
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Shaders,
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Viewports,
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2019-12-29 02:12:12 +01:00
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ViewportTransform,
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2019-12-29 01:45:56 +01:00
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CullTestEnable,
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FrontFace,
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CullFace,
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PrimitiveRestart,
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DepthTest,
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StencilTest,
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ColorMask,
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BlendState,
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PolygonOffset,
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2019-12-29 02:12:12 +01:00
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Viewport0,
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VertexBuffer0 = Viewport0 + 16,
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2019-12-29 01:45:56 +01:00
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VertexInstance0 = VertexBuffer0 + 32,
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};
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}
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class StateTracker {
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public:
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explicit StateTracker(Core::System& system);
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void Initialize();
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2019-12-29 02:12:12 +01:00
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void NotifyViewport0() {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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flags[OpenGL::Dirty::Viewports] = true;
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flags[OpenGL::Dirty::Viewport0] = true;
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}
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2019-12-29 01:45:56 +01:00
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void NotifyFramebuffer() {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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flags[VideoCommon::Dirty::RenderTargets] = true;
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}
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private:
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Core::System& system;
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};
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} // namespace OpenGL
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