yuzu/src/video_core/buffer_cache/buffer_cache_base.h

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <algorithm>
#include <array>
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#include <functional>
#include <memory>
#include <mutex>
#include <numeric>
#include <span>
#include <unordered_map>
#include <vector>
#include <boost/container/small_vector.hpp>
#define BOOST_NO_MT
#include <boost/pool/detail/mutex.hpp>
#undef BOOST_NO_MT
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#include <boost/icl/interval.hpp>
#include <boost/icl/interval_base_set.hpp>
#include <boost/icl/interval_set.hpp>
#include <boost/icl/split_interval_map.hpp>
#include <boost/pool/pool.hpp>
#include <boost/pool/pool_alloc.hpp>
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#include <boost/pool/poolfwd.hpp>
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/literals.h"
#include "common/lru_cache.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/memory.h"
#include "video_core/buffer_cache/buffer_base.h"
#include "video_core/control/channel_state_cache.h"
#include "video_core/delayed_destruction_ring.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/draw_manager.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/slot_vector.h"
#include "video_core/texture_cache/types.h"
namespace boost {
template <typename T>
class fast_pool_allocator<T, default_user_allocator_new_delete, details::pool::null_mutex, 4096, 0>;
}
namespace VideoCommon {
MICROPROFILE_DECLARE(GPU_PrepareBuffers);
MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
MICROPROFILE_DECLARE(GPU_DownloadMemory);
using BufferId = SlotId;
using VideoCore::Surface::PixelFormat;
using namespace Common::Literals;
constexpr u32 NUM_VERTEX_BUFFERS = 32;
constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
constexpr u32 NUM_STORAGE_BUFFERS = 16;
constexpr u32 NUM_TEXTURE_BUFFERS = 16;
constexpr u32 NUM_STAGES = 5;
using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
enum class ObtainBufferSynchronize : u32 {
NoSynchronize = 0,
FullSynchronize = 1,
SynchronizeNoDirty = 2,
};
enum class ObtainBufferOperation : u32 {
DoNothing = 0,
MarkAsWritten = 1,
DiscardWrite = 2,
MarkQuery = 3,
};
static constexpr BufferId NULL_BUFFER_ID{0};
static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
struct Binding {
VAddr cpu_addr{};
u32 size{};
BufferId buffer_id;
};
struct TextureBufferBinding : Binding {
PixelFormat format;
};
static constexpr Binding NULL_BINDING{
.cpu_addr = 0,
.size = 0,
.buffer_id = NULL_BUFFER_ID,
};
class BufferCacheChannelInfo : public ChannelInfo {
public:
BufferCacheChannelInfo() = delete;
BufferCacheChannelInfo(Tegra::Control::ChannelState& state) noexcept : ChannelInfo(state) {}
BufferCacheChannelInfo(const BufferCacheChannelInfo& state) = delete;
BufferCacheChannelInfo& operator=(const BufferCacheChannelInfo&) = delete;
Binding index_buffer;
std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
std::array<std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS>, NUM_STAGES> texture_buffers;
std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
Binding count_buffer_binding;
Binding indirect_buffer_binding;
std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
u32 enabled_compute_uniform_buffer_mask = 0;
const UniformBufferSizes* uniform_buffer_sizes{};
const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
std::array<u32, NUM_STAGES> enabled_storage_buffers{};
std::array<u32, NUM_STAGES> written_storage_buffers{};
u32 enabled_compute_storage_buffers = 0;
u32 written_compute_storage_buffers = 0;
std::array<u32, NUM_STAGES> enabled_texture_buffers{};
std::array<u32, NUM_STAGES> written_texture_buffers{};
std::array<u32, NUM_STAGES> image_texture_buffers{};
u32 enabled_compute_texture_buffers = 0;
u32 written_compute_texture_buffers = 0;
u32 image_compute_texture_buffers = 0;
std::array<u32, 16> uniform_cache_hits{};
std::array<u32, 16> uniform_cache_shots{};
u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
bool has_deleted_buffers = false;
std::array<u32, NUM_STAGES> dirty_uniform_buffers{};
std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>
uniform_buffer_binding_sizes{};
};
template <class P>
class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInfo> {
// Page size for caching purposes.
// This is unrelated to the CPU page size and it can be changed as it seems optimal.
static constexpr u32 CACHING_PAGEBITS = 16;
static constexpr u64 CACHING_PAGESIZE = u64{1} << CACHING_PAGEBITS;
static constexpr bool IS_OPENGL = P::IS_OPENGL;
static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = P::IMPLEMENTS_ASYNC_DOWNLOADS;
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
static constexpr s64 TARGET_THRESHOLD = 4_GiB;
// Debug Flags.
static constexpr bool DISABLE_DOWNLOADS = true;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using Runtime = typename P::Runtime;
using Buffer = typename P::Buffer;
using Async_Buffer = typename P::Async_Buffer;
using MemoryTracker = typename P::MemoryTracker;
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using IntervalCompare = std::less<VAddr>;
using IntervalInstance = boost::icl::interval_type_default<VAddr, std::less>;
using IntervalAllocator = boost::fast_pool_allocator<VAddr>;
using IntervalSet = boost::icl::interval_set<VAddr>;
using IntervalType = typename IntervalSet::interval_type;
template <typename Type>
struct counter_add_functor : public boost::icl::identity_based_inplace_combine<Type> {
// types
typedef counter_add_functor<Type> type;
typedef boost::icl::identity_based_inplace_combine<Type> base_type;
// public member functions
void operator()(Type& current, const Type& added) const {
current += added;
if (current < base_type::identity_element()) {
current = base_type::identity_element();
}
}
// public static functions
static void version(Type&){};
};
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using OverlapCombine = counter_add_functor<int>;
using OverlapSection = boost::icl::inter_section<int>;
using OverlapCounter = boost::icl::split_interval_map<VAddr, int>;
struct OverlapResult {
std::vector<BufferId> ids;
VAddr begin;
VAddr end;
bool has_stream_leap = false;
};
public:
explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
Core::Memory::Memory& cpu_memory_, Runtime& runtime_);
void TickFrame();
void WriteMemory(VAddr cpu_addr, u64 size);
void CachedWriteMemory(VAddr cpu_addr, u64 size);
void DownloadMemory(VAddr cpu_addr, u64 size);
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std::optional<VideoCore::RasterizerDownloadArea> GetFlushArea(VAddr cpu_addr, u64 size);
bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer);
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
void DisableGraphicsUniformBuffer(size_t stage, u32 index);
void UpdateGraphicsBuffers(bool is_indexed);
void UpdateComputeBuffers();
void BindHostGeometryBuffers(bool is_indexed);
void BindHostStageBuffers(size_t stage);
void BindHostComputeBuffers();
void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes);
void SetComputeUniformBufferState(u32 mask, const ComputeUniformBufferSizes* sizes);
void UnbindGraphicsStorageBuffers(size_t stage);
void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
bool is_written);
void UnbindGraphicsTextureBuffers(size_t stage);
void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format, bool is_written, bool is_image);
void UnbindComputeStorageBuffers();
void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
bool is_written);
void UnbindComputeTextureBuffers();
void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, PixelFormat format,
bool is_written, bool is_image);
[[nodiscard]] std::pair<Buffer*, u32> ObtainBuffer(GPUVAddr gpu_addr, u32 size,
ObtainBufferSynchronize sync_info,
ObtainBufferOperation post_op);
void FlushCachedWrites();
/// Return true when there are uncommitted buffers to be downloaded
[[nodiscard]] bool HasUncommittedFlushes() const noexcept;
void AccumulateFlushes();
/// Return true when the caller should wait for async downloads
[[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
/// Commit asynchronous downloads
void CommitAsyncFlushes();
void CommitAsyncFlushesHigh();
/// Pop asynchronous downloads
void PopAsyncFlushes();
void PopAsyncBuffers();
bool DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount);
bool DMAClear(GPUVAddr src_address, u64 amount, u32 value);
/// Return true when a CPU region is modified from the GPU
[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
/// Return true when a region is registered on the cache
[[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
/// Return true when a CPU region is modified from the CPU
[[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
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void SetDrawIndirect(
const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect_) {
current_draw_indirect = current_draw_indirect_;
}
[[nodiscard]] std::pair<Buffer*, u32> GetDrawIndirectCount();
[[nodiscard]] std::pair<Buffer*, u32> GetDrawIndirectBuffer();
std::recursive_mutex mutex;
Runtime& runtime;
private:
template <typename Func>
static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
const int disabled_bits = std::countr_zero(enabled_mask);
index += disabled_bits;
enabled_mask >>= disabled_bits;
func(index);
}
}
template <typename Func>
void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
const u64 page_end = Common::DivCeil(cpu_addr + size, CACHING_PAGESIZE);
for (u64 page = cpu_addr >> CACHING_PAGEBITS; page < page_end;) {
const BufferId buffer_id = page_table[page];
if (!buffer_id) {
++page;
continue;
}
Buffer& buffer = slot_buffers[buffer_id];
func(buffer_id, buffer);
const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
page = Common::DivCeil(end_addr, CACHING_PAGESIZE);
}
}
template <typename Func>
void ForEachInRangeSet(IntervalSet& current_range, VAddr cpu_addr, u64 size, Func&& func) {
const VAddr start_address = cpu_addr;
const VAddr end_address = start_address + size;
const IntervalType search_interval{start_address, end_address};
auto it = current_range.lower_bound(search_interval);
if (it == current_range.end()) {
return;
}
auto end_it = current_range.upper_bound(search_interval);
for (; it != end_it; it++) {
VAddr inter_addr_end = it->upper();
VAddr inter_addr = it->lower();
if (inter_addr_end > end_address) {
inter_addr_end = end_address;
}
if (inter_addr < start_address) {
inter_addr = start_address;
}
func(inter_addr, inter_addr_end);
}
}
template <typename Func>
void ForEachInOverlapCounter(OverlapCounter& current_range, VAddr cpu_addr, u64 size,
Func&& func) {
const VAddr start_address = cpu_addr;
const VAddr end_address = start_address + size;
const IntervalType search_interval{start_address, end_address};
auto it = current_range.lower_bound(search_interval);
if (it == current_range.end()) {
return;
}
auto end_it = current_range.upper_bound(search_interval);
for (; it != end_it; it++) {
auto& inter = it->first;
VAddr inter_addr_end = inter.upper();
VAddr inter_addr = inter.lower();
if (inter_addr_end > end_address) {
inter_addr_end = end_address;
}
if (inter_addr < start_address) {
inter_addr = start_address;
}
func(inter_addr, inter_addr_end, it->second);
}
}
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void RemoveEachInOverlapCounter(OverlapCounter& current_range,
const IntervalType search_interval, int subtract_value) {
bool any_removals = false;
current_range.add(std::make_pair(search_interval, subtract_value));
do {
any_removals = false;
auto it = current_range.lower_bound(search_interval);
if (it == current_range.end()) {
return;
}
auto end_it = current_range.upper_bound(search_interval);
for (; it != end_it; it++) {
if (it->second <= 0) {
any_removals = true;
current_range.erase(it);
break;
}
}
} while (any_removals);
}
static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
return (cpu_addr & ~Core::Memory::YUZU_PAGEMASK) ==
((cpu_addr + size) & ~Core::Memory::YUZU_PAGEMASK);
}
void RunGarbageCollector();
void BindHostIndexBuffer();
void BindHostVertexBuffers();
void BindHostDrawIndirectBuffers();
void BindHostGraphicsUniformBuffers(size_t stage);
void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
void BindHostGraphicsStorageBuffers(size_t stage);
void BindHostGraphicsTextureBuffers(size_t stage);
void BindHostTransformFeedbackBuffers();
void BindHostComputeUniformBuffers();
void BindHostComputeStorageBuffers();
void BindHostComputeTextureBuffers();
void DoUpdateGraphicsBuffers(bool is_indexed);
void DoUpdateComputeBuffers();
void UpdateIndexBuffer();
void UpdateVertexBuffers();
void UpdateVertexBuffer(u32 index);
void UpdateDrawIndirect();
void UpdateUniformBuffers(size_t stage);
void UpdateStorageBuffers(size_t stage);
void UpdateTextureBuffers(size_t stage);
void UpdateTransformFeedbackBuffers();
void UpdateTransformFeedbackBuffer(u32 index);
void UpdateComputeUniformBuffers();
void UpdateComputeStorageBuffers();
void UpdateComputeTextureBuffers();
void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
[[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
[[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
[[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
void Register(BufferId buffer_id);
void Unregister(BufferId buffer_id);
template <bool insert>
void ChangeRegister(BufferId buffer_id);
void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
bool SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size);
void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
std::span<BufferCopy> copies);
void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
std::span<const BufferCopy> copies);
void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
void DownloadBufferMemory(Buffer& buffer_id);
void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
void DeleteBuffer(BufferId buffer_id, bool do_not_mark = false);
void NotifyBufferDeletion();
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[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
bool is_written) const;
[[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
PixelFormat format);
[[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
[[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
[[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
void ClearDownload(IntervalType subtract_interval);
VideoCore::RasterizerInterface& rasterizer;
Core::Memory::Memory& cpu_memory;
SlotVector<Buffer> slot_buffers;
DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect{};
u32 last_index_count = 0;
MemoryTracker memory_tracker;
IntervalSet uncommitted_ranges;
IntervalSet common_ranges;
IntervalSet cached_ranges;
std::deque<IntervalSet> committed_ranges;
// Async Buffers
OverlapCounter async_downloads;
std::deque<std::optional<Async_Buffer>> async_buffers;
std::deque<boost::container::small_vector<BufferCopy, 4>> pending_downloads;
std::optional<Async_Buffer> current_buffer;
std::deque<Async_Buffer> async_buffers_death_ring;
size_t immediate_buffer_capacity = 0;
Common::ScratchBuffer<u8> immediate_buffer_alloc;
struct LRUItemParams {
using ObjectType = BufferId;
using TickType = u64;
};
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
u64 frame_tick = 0;
u64 total_used_memory = 0;
u64 minimum_memory = 0;
u64 critical_memory = 0;
BufferId inline_buffer_id;
std::array<BufferId, ((1ULL << 39) >> CACHING_PAGEBITS)> page_table;
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std::vector<u8> tmp_buffer;
};
} // namespace VideoCommon