yuzu/src/core/hle/kernel/server_port.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
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#include <tuple>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
namespace Service {
class SessionRequestHandler;
}
namespace Kernel {
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class ClientPort;
class ServerPort final : public WaitObject {
public:
/**
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* Creates a pair of ServerPort and an associated ClientPort.
* @param max_sessions Maximum number of sessions to the port
* @param name Optional name of the ports
* @param hle_handler Optional HLE handler template for the port,
* ServerSessions crated from this port will inherit a reference to this handler.
* @return The created port tuple
*/
static std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> CreatePortPair(
u32 max_sessions, std::string name = "UnknownPort",
std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
std::string GetTypeName() const override {
return "ServerPort";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::ServerPort;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
std::string name; ///< Name of port (optional)
std::vector<SharedPtr<WaitObject>>
pending_sessions; ///< ServerSessions waiting to be accepted by the port
/// This session's HLE request handler template (optional)
/// ServerSessions created from this port inherit a reference to this handler.
std::shared_ptr<Service::SessionRequestHandler> hle_handler;
bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
private:
ServerPort();
~ServerPort() override;
};
} // namespace