yuzu/src/video_core/renderer_opengl/gl_fence_manager.cpp

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
namespace OpenGL {
GLInnerFence::GLInnerFence(u32 payload_, bool is_stubbed_) : FenceBase{payload_, is_stubbed_} {}
GLInnerFence::GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_)
: FenceBase{address_, payload_, is_stubbed_} {}
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GLInnerFence::~GLInnerFence() = default;
void GLInnerFence::Queue() {
if (is_stubbed) {
return;
}
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ASSERT(sync_object.handle == 0);
sync_object.Create();
}
bool GLInnerFence::IsSignaled() const {
if (is_stubbed) {
return true;
}
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ASSERT(sync_object.handle != 0);
GLsizei length;
GLint sync_status;
glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status);
return sync_status == GL_SIGNALED;
}
void GLInnerFence::Wait() {
if (is_stubbed) {
return;
}
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ASSERT(sync_object.handle != 0);
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
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}
FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer_,
Tegra::GPU& gpu_, TextureCacheOpenGL& texture_cache_,
OGLBufferCache& buffer_cache_, QueryCache& query_cache_)
: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_} {}
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Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(value, is_stubbed);
}
Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(addr, value, is_stubbed);
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}
void FenceManagerOpenGL::QueueFence(Fence& fence) {
fence->Queue();
}
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bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) const {
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return fence->IsSignaled();
}
void FenceManagerOpenGL::WaitFence(Fence& fence) {
fence->Wait();
}
} // namespace OpenGL