yuzu/src/core/hle/kernel/svc/svc_activity.cpp

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_results.h"
namespace Kernel::Svc {
/// Sets the thread activity
Result SetThreadActivity(Core::System& system, Handle thread_handle,
ThreadActivity thread_activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", thread_handle,
thread_activity);
// Validate the activity.
constexpr auto IsValidThreadActivity = [](ThreadActivity activity) {
return activity == ThreadActivity::Runnable || activity == ThreadActivity::Paused;
};
R_UNLESS(IsValidThreadActivity(thread_activity), ResultInvalidEnumValue);
// Get the thread from its handle.
KScopedAutoObject thread =
system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Check that the activity is being set on a non-current thread for the current process.
R_UNLESS(thread->GetOwnerProcess() == system.Kernel().CurrentProcess(), ResultInvalidHandle);
R_UNLESS(thread.GetPointerUnsafe() != GetCurrentThreadPointer(system.Kernel()), ResultBusy);
// Set the activity.
R_TRY(thread->SetActivity(thread_activity));
return ResultSuccess;
}
Result SetThreadActivity32(Core::System& system, Handle thread_handle,
ThreadActivity thread_activity) {
return SetThreadActivity(system, thread_handle, thread_activity);
}
} // namespace Kernel::Svc