yuzu/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

126 lines
4.7 KiB
C++
Raw Normal View History

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
std::string_view size) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Indirect constant buffer loading");
}
const std::string ret{ctx.reg_alloc.Define(inst)};
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), ctx.reg_alloc.Consume(offset));
}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "U8");
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "S8");
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "U16");
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "S16");
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "U32");
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "F32");
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf(ctx, inst, binding, offset, "U32X2");
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
[[maybe_unused]] std::string_view vertex) {
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const u32 element{IR::GenericAttributeElement(attr)};
ctx.Add("MOV.F {},in_attr{}.{};", inst, index, "xyzw"[element]);
return;
}
throw NotImplementedException("Get attribute {}", attr);
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
[[maybe_unused]] std::string_view vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.Add("MOV.F out_attr{}.{},{};", index, swizzle, value);
return;
}
switch (attr) {
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
ctx.Add("MOV.F result.position.{},{};", swizzle, value);
break;
default:
throw NotImplementedException("Set attribute {}", attr);
}
}
void EmitGetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view vertex) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view vertex) {
throw NotImplementedException("GLASM instruction");
}
void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch,
[[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetFragColor([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] u32 index,
[[maybe_unused]] u32 component, [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLASM instruction");
}
} // namespace Shader::Backend::GLASM