yuzu/src/core/hle/service/nvdrv/nvdata.h

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#pragma once
#include <array>
#include "common/common_types.h"
namespace Service::Nvidia {
constexpr u32 MaxSyncPoints = 192;
constexpr u32 MaxNvEvents = 64;
struct Fence {
s32 id;
u32 value;
};
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
struct MultiFence {
u32 num_fences;
std::array<Fence, 4> fences;
};
enum NvResult : u32 {
Success = 0,
BadParameter = 4,
Timeout = 5,
ResourceError = 15,
};
enum class EventState {
Free = 0,
Registered = 1,
Waiting = 2,
Busy = 3,
};
struct IoctlCtrl {
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// First call done to the servioce for services that call itself again after a call.
bool fresh_call{true};
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// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
bool must_delay{};
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// Timeout for the delay
s64 timeout{};
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// NV Event Id
s32 event_id{-1};
};
} // namespace Service::Nvidia