yuzu/src/video_core/renderer_vulkan/vk_rasterizer.h

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <utility>
#include <vector>
#include <boost/container/static_vector.hpp>
#include "common/common_types.h"
#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_fence_manager.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/shader/async_shaders.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra::Engines {
class Maxwell3D;
}
namespace Vulkan {
struct VKScreenInfo;
class StateTracker;
class BufferBindings;
class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
VKScreenInfo& screen_info_, const Device& device_,
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
VKScheduler& scheduler_);
~RasterizerVulkan() override;
void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
bool MustFlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void UnmapMemory(VAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitForIdle() override;
void FragmentBarrier() override;
void TiledCacheBarrier() override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
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VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
return async_shaders;
}
const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
return async_shaders;
}
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES;
static constexpr VkDeviceSize DEFAULT_BUFFER_SIZE = 4 * sizeof(float);
struct DrawParameters {
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void Draw(vk::CommandBuffer cmdbuf) const;
u32 base_instance = 0;
u32 num_instances = 0;
u32 base_vertex = 0;
u32 num_vertices = 0;
bool is_indexed = 0;
};
void FlushWork();
/// Setups geometry buffers and state.
DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
bool is_indexed, bool is_instanced);
/// Setup descriptors in the graphics pipeline.
void SetupShaderDescriptors(const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders);
void UpdateDynamicStates();
void BeginTransformFeedback();
void EndTransformFeedback();
void SetupVertexArrays(BufferBindings& buffer_bindings);
void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
/// Setup constant buffers in the graphics pipeline.
void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup global buffers in the graphics pipeline.
void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup uniform texels in the graphics pipeline.
void SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage);
/// Setup textures in the graphics pipeline.
void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
/// Setup storage texels in the graphics pipeline.
void SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage);
/// Setup images in the graphics pipeline.
void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
/// Setup constant buffers in the compute pipeline.
void SetupComputeConstBuffers(const ShaderEntries& entries);
/// Setup global buffers in the compute pipeline.
void SetupComputeGlobalBuffers(const ShaderEntries& entries);
/// Setup texel buffers in the compute pipeline.
void SetupComputeUniformTexels(const ShaderEntries& entries);
/// Setup textures in the compute pipeline.
void SetupComputeTextures(const ShaderEntries& entries);
/// Setup storage texels in the compute pipeline.
void SetupComputeStorageTexels(const ShaderEntries& entries);
/// Setup images in the compute pipeline.
void SetupComputeImages(const ShaderEntries& entries);
void SetupConstBuffer(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer);
void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
size_t CalculateComputeStreamBufferSize() const;
size_t CalculateVertexArraysSize() const;
size_t CalculateIndexBufferSize() const;
size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer) const;
VkBuffer DefaultBuffer();
Tegra::GPU& gpu;
Tegra::MemoryManager& gpu_memory;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
VKScreenInfo& screen_info;
const Device& device;
MemoryAllocator& memory_allocator;
StateTracker& state_tracker;
VKScheduler& scheduler;
VKStreamBuffer stream_buffer;
StagingBufferPool staging_pool;
VKDescriptorPool descriptor_pool;
VKUpdateDescriptorQueue update_descriptor_queue;
BlitImageHelper blit_image;
QuadArrayPass quad_array_pass;
QuadIndexedPass quad_indexed_pass;
Uint8Pass uint8_pass;
TextureCacheRuntime texture_cache_runtime;
TextureCache texture_cache;
VKPipelineCache pipeline_cache;
VKBufferCache buffer_cache;
VKQueryCache query_cache;
VKFenceManager fence_manager;
vk::Buffer default_buffer;
MemoryCommit default_buffer_commit;
vk::Event wfi_event;
VideoCommon::Shader::AsyncShaders async_shaders;
boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
std::array<VideoCommon::ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
boost::container::static_vector<VkSampler, MAX_TEXTURES> sampler_handles;
u32 draw_counter = 0;
};
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} // namespace Vulkan