yuzu/src/video_core/renderer_opengl/gl_compute_program.cpp

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2021-05-23 09:28:34 +02:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/cityhash.h"
#include "video_core/renderer_opengl/gl_compute_program.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL {
using Shader::ImageBufferDescriptor;
using Tegra::Texture::TexturePair;
using VideoCommon::ImageId;
constexpr u32 MAX_TEXTURES = 64;
constexpr u32 MAX_IMAGES = 16;
size_t ComputeProgramKey::Hash() const noexcept {
return static_cast<size_t>(
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this));
}
bool ComputeProgramKey::operator==(const ComputeProgramKey& rhs) const noexcept {
return std::memcmp(this, &rhs, sizeof *this) == 0;
}
ComputeProgram::ComputeProgram(TextureCache& texture_cache_, BufferCache& buffer_cache_,
Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::KeplerCompute& kepler_compute_,
ProgramManager& program_manager_, const Shader::Info& info_,
OGLProgram source_program_, OGLAssemblyProgram assembly_program_)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
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for (const auto& desc : info.texture_buffer_descriptors) {
num_texture_buffers += desc.count;
}
for (const auto& desc : info.image_buffer_descriptors) {
num_image_buffers += desc.count;
}
u32 num_textures = num_texture_buffers;
for (const auto& desc : info.texture_descriptors) {
num_textures += desc.count;
}
ASSERT(num_textures <= MAX_TEXTURES);
u32 num_images = num_image_buffers;
for (const auto& desc : info.image_descriptors) {
num_images += desc.count;
}
ASSERT(num_images <= MAX_IMAGES);
}
void ComputeProgram::Configure() {
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
buffer_cache.UnbindComputeStorageBuffers();
size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset,
desc.is_written);
++ssbo_index;
}
texture_cache.SynchronizeComputeDescriptors();
std::array<ImageViewId, MAX_TEXTURES + MAX_IMAGES> image_view_ids;
boost::container::static_vector<u32, MAX_TEXTURES + MAX_IMAGES> image_view_indices;
std::array<GLuint, MAX_TEXTURES> samplers;
std::array<GLuint, MAX_TEXTURES> textures;
std::array<GLuint, MAX_IMAGES> images;
GLsizei sampler_binding{};
GLsizei texture_binding{};
GLsizei image_binding{};
const auto& qmd{kepler_compute.launch_description};
const auto& cbufs{qmd.const_buffer_config};
const bool via_header_index{qmd.linked_tsc != 0};
const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
const u32 index_offset{index << desc.size_shift};
const u32 offset{desc.cbuf_offset + index_offset};
const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
if (desc.has_secondary) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
secondary_offset};
const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
return TexturePair(lhs_raw | rhs_raw, via_header_index);
}
}
return TexturePair(gpu_memory.Read<u32>(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc) {
for (u32 index = 0; index < desc.count; ++index) {
const auto handle{read_handle(desc, index)};
image_view_indices.push_back(handle.first);
}
}};
for (const auto& desc : info.texture_buffer_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
const auto handle{read_handle(desc, index)};
image_view_indices.push_back(handle.first);
samplers[sampler_binding++] = 0;
}
}
std::ranges::for_each(info.image_buffer_descriptors, add_image);
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
const auto handle{read_handle(desc, index)};
image_view_indices.push_back(handle.first);
Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
samplers[sampler_binding++] = sampler->Handle();
}
}
std::ranges::for_each(info.image_descriptors, add_image);
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
if (assembly_program.handle != 0) {
// FIXME: State track this
glEnable(GL_COMPUTE_PROGRAM_NV);
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, assembly_program.handle);
program_manager.BindProgram(0);
} else {
program_manager.BindProgram(source_program.handle);
}
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buffer_cache.UnbindComputeTextureBuffers();
size_t texbuf_index{};
const auto add_buffer{[&](const auto& desc) {
constexpr bool is_image = std::is_same_v<decltype(desc), const ImageBufferDescriptor&>;
for (u32 i = 0; i < desc.count; ++i) {
bool is_written{false};
if constexpr (is_image) {
is_written = desc.is_written;
}
ImageView& image_view{texture_cache.GetImageView(image_view_ids[texbuf_index])};
buffer_cache.BindComputeTextureBuffer(texbuf_index, image_view.GpuAddr(),
image_view.BufferSize(), image_view.format,
is_written, is_image);
++texbuf_index;
}
}};
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
buffer_cache.UpdateComputeBuffers();
buffer_cache.runtime.SetImagePointers(textures.data(), images.data());
buffer_cache.BindHostComputeBuffers();
const ImageId* views_it{image_view_ids.data() + num_texture_buffers + num_image_buffers};
texture_binding += num_texture_buffers;
image_binding += num_image_buffers;
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
textures[texture_binding++] = image_view.Handle(desc.type);
}
}
for (const auto& desc : info.image_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
images[image_binding++] = image_view.Handle(desc.type);
}
}
if (texture_binding != 0) {
ASSERT(texture_binding == sampler_binding);
glBindTextures(0, texture_binding, textures.data());
glBindSamplers(0, sampler_binding, samplers.data());
}
if (image_binding != 0) {
glBindImageTextures(0, image_binding, images.data());
}
}
} // namespace OpenGL