yuzu/src/core/hle/kernel/domain.cpp

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/domain.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/session.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
ResultVal<SharedPtr<Domain>> Domain::Create(std::string name) {
SharedPtr<Domain> domain(new Domain);
domain->name = std::move(name);
return MakeResult(std::move(domain));
}
ResultVal<SharedPtr<Domain>> Domain::CreateFromSession(const Session& session) {
auto res = Create(session.port->GetName() + "_Domain");
auto& domain = res.Unwrap();
domain->request_handlers.push_back(std::move(session.server->hle_handler));
Kernel::g_handle_table.ConvertSessionToDomain(session, domain);
return res;
}
ResultCode Domain::SendSyncRequest(SharedPtr<Thread> thread) {
Kernel::HLERequestContext context(this);
u32* cmd_buf = (u32*)Memory::GetPointer(Kernel::GetCurrentThread()->GetTLSAddress());
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Kernel::g_current_process,
Kernel::g_handle_table);
auto& domain_message_header = context.GetDomainMessageHeader();
if (domain_message_header) {
// If there is a DomainMessageHeader, then this is CommandType "Request"
const u32 object_id{context.GetDomainMessageHeader()->object_id};
return request_handlers[object_id - 1]->HandleSyncRequest(context);
}
return request_handlers.front()->HandleSyncRequest(context);
}
} // namespace Kernel