25 lines
834 B
C++
25 lines
834 B
C++
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/service/time/tick_based_steady_clock_core.h"
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namespace Service::Time::Clock {
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SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) {
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const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
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Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
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Core::Timing::CNTFREQ)};
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return {ticks_time_span.ToSeconds(), GetClockSourceId()};
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}
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TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
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return TimeSpanType::FromSeconds(GetTimePoint(system).time_point);
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}
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} // namespace Service::Time::Clock
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