2021-02-08 06:54:35 +01:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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void EmitSPIRV::EmitGetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetPred(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetPred(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-11 20:39:06 +01:00
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void EmitSPIRV::EmitSetGotoVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetGotoVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-08 06:54:35 +01:00
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Id EmitSPIRV::EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
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throw NotImplementedException("Constant buffer indexing");
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}
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if (!offset.IsImmediate()) {
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throw NotImplementedException("Variable constant buffer offset");
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}
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return ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_cbuf");
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}
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void EmitSPIRV::EmitGetAttribute(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetAttribute(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetAttributeIndexed(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetAttributeIndexed(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetZFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetSFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetCFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitGetOFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetZFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetSFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetCFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitSetOFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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Id EmitSPIRV::EmitWorkgroupId(EmitContext& ctx) {
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if (ctx.workgroup_id.value == 0) {
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ctx.workgroup_id = ctx.AddGlobalVariable(
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ctx.TypePointer(spv::StorageClass::Input, ctx.u32[3]), spv::StorageClass::Input);
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ctx.Decorate(ctx.workgroup_id, spv::Decoration::BuiltIn, spv::BuiltIn::WorkgroupId);
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}
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return ctx.OpLoad(ctx.u32[3], ctx.workgroup_id);
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}
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Id EmitSPIRV::EmitLocalInvocationId(EmitContext& ctx) {
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if (ctx.local_invocation_id.value == 0) {
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ctx.local_invocation_id = ctx.AddGlobalVariable(
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ctx.TypePointer(spv::StorageClass::Input, ctx.u32[3]), spv::StorageClass::Input);
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ctx.Decorate(ctx.local_invocation_id, spv::Decoration::BuiltIn,
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spv::BuiltIn::LocalInvocationId);
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}
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return ctx.OpLoad(ctx.u32[3], ctx.local_invocation_id);
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}
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} // namespace Shader::Backend::SPIRV
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