43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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TimeManager::TimeManager(Core::System& system) : system{system} {
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time_manager_event_type = Core::Timing::CreateEvent(
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"Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
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Handle proper_handle = static_cast<Handle>(thread_handle);
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std::shared_ptr<Thread> thread =
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this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle);
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thread->ResumeFromWait();
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});
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}
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void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) {
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if (nanoseconds > 0) {
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ASSERT(timetask);
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event_handle = timetask->GetGlobalHandle();
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const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
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system.CoreTiming().ScheduleEvent(cycles, time_manager_event_type, event_handle);
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} else {
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event_handle = InvalidHandle;
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}
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}
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void TimeManager::UnscheduleTimeEvent(Handle event_handle) {
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if (event_handle != InvalidHandle) {
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system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle);
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}
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}
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} // namespace Kernel
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