yuzu/src/video_core/vulkan_common/vulkan_memory_allocator.h

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <span>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class MemoryMap;
class MemoryAllocation;
class MemoryCommit final {
public:
explicit MemoryCommit() noexcept = default;
explicit MemoryCommit(const Device& device_, MemoryAllocation* allocation_,
VkDeviceMemory memory_, u64 begin, u64 end) noexcept;
~MemoryCommit();
MemoryCommit& operator=(MemoryCommit&&) noexcept;
MemoryCommit(MemoryCommit&&) noexcept;
MemoryCommit& operator=(const MemoryCommit&) = delete;
MemoryCommit(const MemoryCommit&) = delete;
/// Returns a host visible memory map.
/// It will map the backing allocation if it hasn't been mapped before.
std::span<u8> Map();
/// Returns the Vulkan memory handler.
VkDeviceMemory Memory() const {
return memory;
}
/// Returns the start position of the commit relative to the allocation.
VkDeviceSize Offset() const {
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return static_cast<VkDeviceSize>(interval.first);
}
private:
void Release();
const Device* device{}; ///< Vulkan device.
MemoryAllocation* allocation{}; ///< Pointer to the large memory allocation.
VkDeviceMemory memory{}; ///< Vulkan device memory handler.
std::pair<u64, u64> interval{}; ///< Interval where the commit exists.
std::span<u8> span; ///< Host visible memory span. Empty if not queried before.
};
class MemoryAllocator final {
public:
explicit MemoryAllocator(const Device& device_);
~MemoryAllocator();
MemoryAllocator& operator=(const MemoryAllocator&) = delete;
MemoryAllocator(const MemoryAllocator&) = delete;
/**
* Commits a memory with the specified requeriments.
*
* @param requirements Requirements returned from a Vulkan call.
* @param host_visible Signals the allocator that it *must* use host visible and coherent
* memory. When passing false, it will try to allocate device local memory.
*
* @returns A memory commit.
*/
MemoryCommit Commit(const VkMemoryRequirements& requirements, bool host_visible);
/// Commits memory required by the buffer and binds it.
MemoryCommit Commit(const vk::Buffer& buffer, bool host_visible);
/// Commits memory required by the image and binds it.
MemoryCommit Commit(const vk::Image& image, bool host_visible);
private:
/// Allocates a chunk of memory.
void AllocMemory(VkMemoryPropertyFlags wanted_properties, u32 type_mask, u64 size);
/// Tries to allocate a memory commit.
std::optional<MemoryCommit> TryAllocCommit(const VkMemoryRequirements& requirements,
VkMemoryPropertyFlags wanted_properties);
const Device& device; ///< Device handler.
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
};
} // namespace Vulkan