diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 775dd9e7e..0b70bf3f6 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -306,6 +306,9 @@ std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) { for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) { header += fmt::format("R{},", index); } + if (program.local_memory_size > 0) { + header += fmt::format("lmem[{}],", program.local_memory_size); + } header += "RC;" "LONG TEMP "; for (size_t index = 0; index < ctx.reg_alloc.NumUsedLongRegisters(); ++index) { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index fed79e381..de0be7aed 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -113,4 +113,12 @@ void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Scalar throw NotImplementedException("GLASM instruction"); } +void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { + ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset); +} + +void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) { + ctx.Add("MOV.U lmem[{}].x,{};", word_offset, value); +} + } // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index a74e422d6..e7af8fa88 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -71,7 +71,7 @@ void EmitInvocationId(EmitContext& ctx); void EmitSampleId(EmitContext& ctx); void EmitIsHelperInvocation(EmitContext& ctx); void EmitYDirection(EmitContext& ctx); -void EmitLoadLocal(EmitContext& ctx, ScalarU32 word_offset); +void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset); void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value); void EmitUndefU1(EmitContext& ctx); void EmitUndefU8(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 969b91a81..ae1735c8f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -168,14 +168,6 @@ void EmitYDirection(EmitContext& ctx) { NotImplemented(); } -void EmitLoadLocal(EmitContext& ctx, ScalarU32 word_offset) { - NotImplemented(); -} - -void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) { - NotImplemented(); -} - void EmitUndefU1(EmitContext& ctx) { NotImplemented(); }