gl_rasterizer: Bind graphics images to draw commands
Images were not being bound to draw invocations because these would require a cache invalidation.
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287ae2b9e8
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0f23359a44
4 changed files with 54 additions and 33 deletions
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@ -49,8 +49,26 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
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static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
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namespace {
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const GLShader::ConstBufferEntry& entry) {
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template <typename Engine, typename Entry>
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Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
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Tegra::Engines::ShaderType shader_type) {
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if (entry.IsBindless()) {
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const Tegra::Texture::TextureHandle tex_handle =
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engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
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return engine.GetTextureInfo(tex_handle);
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}
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if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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const auto stage = static_cast<Maxwell::ShaderStage>(shader_type);
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return engine.GetStageTexture(stage, entry.GetOffset());
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} else {
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return engine.GetTexture(entry.GetOffset());
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}
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}
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std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
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const GLShader::ConstBufferEntry& entry) {
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if (!entry.IsIndirect()) {
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if (!entry.IsIndirect()) {
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return entry.GetSize();
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return entry.GetSize();
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}
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}
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@ -64,6 +82,8 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf
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return buffer.size;
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return buffer.size;
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}
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}
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} // Anonymous namespace
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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ScreenInfo& info)
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ScreenInfo& info)
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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@ -272,6 +292,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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SetupDrawConstBuffers(stage, shader);
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SetupDrawConstBuffers(stage, shader);
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SetupDrawGlobalMemory(stage, shader);
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SetupDrawGlobalMemory(stage, shader);
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SetupDrawTextures(stage, shader, base_bindings);
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SetupDrawTextures(stage, shader, base_bindings);
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SetupDrawImages(stage, shader, base_bindings);
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const ProgramVariant variant(base_bindings, primitive_mode);
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const ProgramVariant variant(base_bindings, primitive_mode);
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const auto [program_handle, next_bindings] = shader->GetHandle(variant);
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const auto [program_handle, next_bindings] = shader->GetHandle(variant);
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@ -921,18 +942,11 @@ void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shade
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ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
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ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
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"Exceeded the number of active textures.");
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"Exceeded the number of active textures.");
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto& entry = entries[bindpoint];
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const auto texture = [&] {
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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if (!entry.IsBindless()) {
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const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
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return maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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const Tegra::Texture::TextureHandle tex_handle =
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maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
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return maxwell3d.GetTextureInfo(tex_handle);
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}();
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SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
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SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
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}
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}
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}
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}
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@ -945,17 +959,10 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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ASSERT_MSG(entries.size() <= std::size(state.textures),
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ASSERT_MSG(entries.size() <= std::size(state.textures),
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"Exceeded the number of active textures.");
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"Exceeded the number of active textures.");
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto& entry = entries[bindpoint];
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const auto texture = [&] {
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const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset());
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}
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const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
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Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
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return compute.GetTextureInfo(tex_handle);
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}();
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SetupTexture(bindpoint, texture, entry);
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SetupTexture(bindpoint, texture, entry);
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}
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}
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}
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}
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@ -981,19 +988,28 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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texture.tic.w_source);
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texture.tic.w_source);
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}
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}
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void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader& shader,
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BaseBindings base_bindings) {
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const auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& entries = shader->GetShaderEntries().images;
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
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SetupImage(base_bindings.image + bindpoint, tic, entry);
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}
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}
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void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& compute = system.GPU().KeplerCompute();
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = shader->GetShaderEntries().images;
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const auto& entries = shader->GetShaderEntries().images;
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto& entry = entries[bindpoint];
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const auto tic = [&] {
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const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset()).tic;
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}
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const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
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Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
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return compute.GetTextureInfo(tex_handle).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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SetupImage(bindpoint, tic, entry);
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}
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}
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}
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}
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@ -118,6 +118,10 @@ private:
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void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry);
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const GLShader::SamplerEntry& entry);
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/// Configures images in a graphics shader.
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void SetupDrawImages(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
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BaseBindings base_bindings);
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/// Configures images in a compute shader.
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/// Configures images in a compute shader.
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void SetupComputeImages(const Shader& shader);
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void SetupComputeImages(const Shader& shader);
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@ -449,6 +449,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetHandle(const ProgramVariant& v
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base_bindings.cbuf += STAGE_RESERVED_UBOS;
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base_bindings.cbuf += STAGE_RESERVED_UBOS;
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base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
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base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
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base_bindings.sampler += static_cast<u32>(entries.samplers.size());
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base_bindings.sampler += static_cast<u32>(entries.samplers.size());
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base_bindings.image += static_cast<u32>(entries.images.size());
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return {program->handle, base_bindings};
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return {program->handle, base_bindings};
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}
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}
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@ -52,7 +52,7 @@ struct BindlessSamplerKey {
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Tegra::Engines::SamplerDescriptor sampler{};
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Tegra::Engines::SamplerDescriptor sampler{};
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};
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};
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constexpr u32 NativeVersion = 9;
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constexpr u32 NativeVersion = 10;
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// Making sure sizes doesn't change by accident
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 16);
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static_assert(sizeof(BaseBindings) == 16);
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