Merge pull request #11916 from t895/focus-fix
android: Release touch on input overlay when opening in-game menu
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commit
3e0da4f698
1 changed files with 28 additions and 0 deletions
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@ -15,6 +15,7 @@ import android.net.Uri
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import android.os.Bundle
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import android.os.Bundle
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import android.os.Handler
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import android.os.Handler
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import android.os.Looper
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import android.os.Looper
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import android.os.SystemClock
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import android.view.*
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import android.view.*
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import android.widget.TextView
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import android.widget.TextView
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import android.widget.Toast
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import android.widget.Toast
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@ -25,6 +26,7 @@ import androidx.core.graphics.Insets
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import androidx.core.view.ViewCompat
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.drawerlayout.widget.DrawerLayout
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import androidx.drawerlayout.widget.DrawerLayout
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import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
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import androidx.fragment.app.Fragment
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import androidx.fragment.app.Fragment
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import androidx.fragment.app.activityViewModels
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import androidx.fragment.app.activityViewModels
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.Lifecycle
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@ -156,6 +158,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.showFpsText.setTextColor(Color.YELLOW)
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binding.showFpsText.setTextColor(Color.YELLOW)
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binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
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binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
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binding.drawerLayout.addDrawerListener(object : DrawerListener {
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override fun onDrawerSlide(drawerView: View, slideOffset: Float) {
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binding.surfaceInputOverlay.dispatchTouchEvent(
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MotionEvent.obtain(
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SystemClock.uptimeMillis(),
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SystemClock.uptimeMillis() + 100,
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MotionEvent.ACTION_UP,
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0f,
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0f,
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0
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)
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)
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}
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override fun onDrawerOpened(drawerView: View) {
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// No op
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}
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override fun onDrawerClosed(drawerView: View) {
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// No op
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}
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override fun onDrawerStateChanged(newState: Int) {
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// No op
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}
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})
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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game.title
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game.title
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