blit_image: Refactor ConvertPipeline functions
This commit is contained in:
parent
ad99bbf5fe
commit
4a13f9eecd
2 changed files with 15 additions and 29 deletions
|
@ -695,11 +695,14 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
||||||
return *blit_depth_stencil_pipelines.back();
|
return *blit_depth_stencil_pipelines.back();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
|
bool is_target_depth) {
|
||||||
if (pipeline) {
|
if (pipeline) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *convert_depth_to_float_frag);
|
VkShaderModule frag_shader =
|
||||||
|
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
|
||||||
|
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
|
||||||
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
@ -712,8 +715,9 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = nullptr,
|
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
||||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
.pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
|
||||||
|
: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
||||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||||
.layout = *one_texture_pipeline_layout,
|
.layout = *one_texture_pipeline_layout,
|
||||||
.renderPass = renderpass,
|
.renderPass = renderpass,
|
||||||
|
@ -723,32 +727,12 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
||||||
|
ConvertPipeline(pipeline, renderpass, false);
|
||||||
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
||||||
if (pipeline) {
|
ConvertPipeline(pipeline, renderpass, true);
|
||||||
return;
|
|
||||||
}
|
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *convert_float_to_depth_frag);
|
|
||||||
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.stageCount = static_cast<u32>(stages.size()),
|
|
||||||
.pStages = stages.data(),
|
|
||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
||||||
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
||||||
.pTessellationState = nullptr,
|
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
||||||
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
||||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
|
||||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
||||||
.layout = *one_texture_pipeline_layout,
|
|
||||||
.renderPass = renderpass,
|
|
||||||
.subpass = 0,
|
|
||||||
.basePipelineHandle = VK_NULL_HANDLE,
|
|
||||||
.basePipelineIndex = 0,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
|
|
|
@ -76,6 +76,8 @@ private:
|
||||||
|
|
||||||
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
|
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
|
||||||
|
|
||||||
|
void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
|
||||||
|
|
||||||
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
||||||
|
|
||||||
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
||||||
|
|
Loading…
Reference in a new issue