Merge pull request #12331 from liamwhite/layer-confusion
vi: fix confusion between closing and destroying layers
This commit is contained in:
commit
4bf1f217ae
8 changed files with 74 additions and 42 deletions
|
@ -204,8 +204,9 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u
|
|||
// Record the display id.
|
||||
m_display_id = display_id;
|
||||
|
||||
// Create a layer for the display.
|
||||
// Create and open a layer for the display.
|
||||
m_layer_id = m_flinger.CreateLayer(m_display_id).value();
|
||||
m_flinger.OpenLayer(m_layer_id);
|
||||
|
||||
// Set up the buffer.
|
||||
m_buffer_id = m_next_buffer_id++;
|
||||
|
|
|
@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
|
|||
display.CreateLayer(layer_id, buffer_id, nvdrv->container);
|
||||
}
|
||||
|
||||
void Nvnflinger::OpenLayer(u64 layer_id) {
|
||||
const auto lock_guard = Lock();
|
||||
|
||||
for (auto& display : displays) {
|
||||
if (auto* layer = display.FindLayer(layer_id); layer) {
|
||||
layer->Open();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Nvnflinger::CloseLayer(u64 layer_id) {
|
||||
const auto lock_guard = Lock();
|
||||
|
||||
for (auto& display : displays) {
|
||||
display.CloseLayer(layer_id);
|
||||
if (auto* layer = display.FindLayer(layer_id); layer) {
|
||||
layer->Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Nvnflinger::DestroyLayer(u64 layer_id) {
|
||||
const auto lock_guard = Lock();
|
||||
|
||||
for (auto& display : displays) {
|
||||
display.DestroyLayer(layer_id);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
|
||||
const auto lock_guard = Lock();
|
||||
const auto* const layer = FindOrCreateLayer(display_id, layer_id);
|
||||
const auto* const layer = FindLayer(display_id, layer_id);
|
||||
|
||||
if (layer == nullptr) {
|
||||
return std::nullopt;
|
||||
|
@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
|
|||
return display->FindLayer(layer_id);
|
||||
}
|
||||
|
||||
VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* layer = display->FindLayer(layer_id);
|
||||
|
||||
if (layer == nullptr) {
|
||||
LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
|
||||
CreateLayerAtId(*display, layer_id);
|
||||
return display->FindLayer(layer_id);
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
void Nvnflinger::Compose() {
|
||||
for (auto& display : displays) {
|
||||
// Trigger vsync for this display at the end of drawing
|
||||
|
|
|
@ -73,9 +73,15 @@ public:
|
|||
/// If an invalid display ID is specified, then an empty optional is returned.
|
||||
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
|
||||
|
||||
/// Opens a layer on all displays for the given layer ID.
|
||||
void OpenLayer(u64 layer_id);
|
||||
|
||||
/// Closes a layer on all displays for the given layer ID.
|
||||
void CloseLayer(u64 layer_id);
|
||||
|
||||
/// Destroys the given layer ID.
|
||||
void DestroyLayer(u64 layer_id);
|
||||
|
||||
/// Finds the buffer queue ID of the specified layer in the specified display.
|
||||
///
|
||||
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
|
||||
|
@ -117,11 +123,6 @@ private:
|
|||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display,
|
||||
/// or creates the layer if it is not found.
|
||||
/// To be used when the system expects the specified ID to already exist.
|
||||
[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Creates a layer with the specified layer ID in the desired display.
|
||||
void CreateLayerAtId(VI::Display& display, u64 layer_id);
|
||||
|
||||
|
|
|
@ -51,11 +51,24 @@ Display::~Display() {
|
|||
}
|
||||
|
||||
Layer& Display::GetLayer(std::size_t index) {
|
||||
return *layers.at(index);
|
||||
size_t i = 0;
|
||||
for (auto& layer : layers) {
|
||||
if (!layer->IsOpen()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Layer& Display::GetLayer(std::size_t index) const {
|
||||
return *layers.at(index);
|
||||
if (i == index) {
|
||||
return *layer;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
size_t Display::GetNumLayers() const {
|
||||
return std::ranges::count_if(layers, [](auto& l) { return l->IsOpen(); });
|
||||
}
|
||||
|
||||
Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) {
|
||||
|
@ -92,7 +105,11 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
|
|||
hos_binder_driver_server.RegisterProducer(std::move(producer));
|
||||
}
|
||||
|
||||
void Display::CloseLayer(u64 layer_id) {
|
||||
void Display::DestroyLayer(u64 layer_id) {
|
||||
if (auto* layer = this->FindLayer(layer_id); layer != nullptr) {
|
||||
layer->GetConsumer().Abandon();
|
||||
}
|
||||
|
||||
std::erase_if(layers,
|
||||
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
|
||||
}
|
||||
|
|
|
@ -66,18 +66,13 @@ public:
|
|||
|
||||
/// Whether or not this display has any layers added to it.
|
||||
bool HasLayers() const {
|
||||
return !layers.empty();
|
||||
return GetNumLayers() > 0;
|
||||
}
|
||||
|
||||
/// Gets a layer for this display based off an index.
|
||||
Layer& GetLayer(std::size_t index);
|
||||
|
||||
/// Gets a layer for this display based off an index.
|
||||
const Layer& GetLayer(std::size_t index) const;
|
||||
|
||||
std::size_t GetNumLayers() const {
|
||||
return layers.size();
|
||||
}
|
||||
std::size_t GetNumLayers() const;
|
||||
|
||||
/**
|
||||
* Gets the internal vsync event.
|
||||
|
@ -100,11 +95,11 @@ public:
|
|||
///
|
||||
void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
|
||||
|
||||
/// Closes and removes a layer from this display with the given ID.
|
||||
/// Removes a layer from this display with the given ID.
|
||||
///
|
||||
/// @param layer_id The ID assigned to the layer to close.
|
||||
/// @param layer_id The ID assigned to the layer to destroy.
|
||||
///
|
||||
void CloseLayer(u64 layer_id);
|
||||
void DestroyLayer(u64 layer_id);
|
||||
|
||||
/// Resets the display for a new connection.
|
||||
void Reset() {
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace Service::VI {
|
|||
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
|
||||
android::BufferQueueProducer& binder_,
|
||||
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
|
||||
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
|
||||
consumer_)} {}
|
||||
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
|
||||
consumer{std::move(consumer_)}, open{false} {}
|
||||
|
||||
Layer::~Layer() = default;
|
||||
|
||||
|
|
|
@ -71,12 +71,25 @@ public:
|
|||
return core;
|
||||
}
|
||||
|
||||
bool IsOpen() const {
|
||||
return open;
|
||||
}
|
||||
|
||||
void Close() {
|
||||
open = false;
|
||||
}
|
||||
|
||||
void Open() {
|
||||
open = true;
|
||||
}
|
||||
|
||||
private:
|
||||
const u64 layer_id;
|
||||
const u32 binder_id;
|
||||
android::BufferQueueCore& core;
|
||||
android::BufferQueueProducer& binder;
|
||||
std::shared_ptr<android::BufferItemConsumer> consumer;
|
||||
bool open;
|
||||
};
|
||||
|
||||
} // namespace Service::VI
|
||||
|
|
|
@ -719,6 +719,8 @@ private:
|
|||
return;
|
||||
}
|
||||
|
||||
nv_flinger.OpenLayer(layer_id);
|
||||
|
||||
android::OutputParcel parcel;
|
||||
parcel.WriteInterface(NativeWindow{*buffer_queue_id});
|
||||
|
||||
|
@ -783,6 +785,7 @@ private:
|
|||
const u64 layer_id = rp.Pop<u64>();
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
|
||||
nv_flinger.DestroyLayer(layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
|
Loading…
Reference in a new issue