From 5a06e338598d3893bc587de303d3d25526180d14 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Thu, 18 Jul 2019 10:09:26 -0400 Subject: [PATCH] Shader_Ir: correct clang format --- src/video_core/shader/decode/ffma.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index a39283a9c..cb3a9cfc1 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented", - instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO + instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented", - instr.ffma.tab5980_1.Value()); + instr.ffma.tab5980_1.Value()); const Node op_a = GetRegister(instr.gpr8);