core: hid: Finish linking motion from virtual controllers
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d015b0db93
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5c1310dc5d
5 changed files with 57 additions and 9 deletions
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@ -117,11 +117,13 @@ open class EmulationActivity : AppCompatActivity() {
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override fun onResume() {
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super.onResume()
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nfcReader.startScanning()
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startMotionSensorListener()
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}
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override fun onPause() {
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super.onPause()
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nfcReader.stopScanning()
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stopMotionSensorListener()
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}
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override fun onNewIntent(intent: Intent) {
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@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
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void EmulatedConsole::ReloadFromSettings() {
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// Using first motion device from player 1. No need to assign any unique config at the moment
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const auto& player = Settings::values.players.GetValue()[0];
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motion_params = Common::ParamPackage(player.motions[0]);
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motion_params[0] = Common::ParamPackage(player.motions[0]);
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ReloadInput();
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}
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@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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SetTouchParams();
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motion_devices = Common::Input::CreateInputDevice(motion_params);
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if (motion_devices) {
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motion_devices->SetCallback({
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motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
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if (!motion_devices[index]) {
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continue;
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}
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motion_devices[index]->SetCallback({
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.on_change =
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[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
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});
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}
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// Restore motion state
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auto& emulated_motion = console.motion_values.emulated;
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auto& motion = console.motion_state;
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emulated_motion.ResetRotations();
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emulated_motion.ResetQuaternion();
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motion.accel = emulated_motion.GetAcceleration();
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motion.gyro = emulated_motion.GetGyroscope();
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motion.rotation = emulated_motion.GetRotations();
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motion.orientation = emulated_motion.GetOrientation();
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
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// Unique index for identifying touch device source
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std::size_t index = 0;
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for (auto& touch_device : touch_devices) {
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@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
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}
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void EmulatedConsole::UnloadInput() {
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motion_devices.reset();
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for (auto& motion : motion_devices) {
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motion.reset();
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}
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for (auto& touch : touch_devices) {
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touch.reset();
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}
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@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
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}
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Common::ParamPackage EmulatedConsole::GetMotionParam() const {
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return motion_params;
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return motion_params[0];
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}
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void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
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motion_params = std::move(param);
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motion_params[0] = std::move(param);
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ReloadInput();
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}
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@ -29,10 +29,10 @@ struct ConsoleMotionInfo {
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MotionInput emulated{};
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};
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using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
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using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>;
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using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
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using ConsoleMotionParams = Common::ParamPackage;
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using ConsoleMotionParams = std::array<Common::ParamPackage, 2>;
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using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
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using ConsoleMotionValues = ConsoleMotionInfo;
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@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() {
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Common::Input::CreateInputDevice);
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std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(),
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Common::Input::CreateInputDevice);
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}
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void EmulatedController::LoadTASParams() {
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@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
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for (auto& param : virtual_stick_params) {
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param = common_params;
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}
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for (auto& param : virtual_stick_params) {
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param = common_params;
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}
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for (auto& param : virtual_motion_params) {
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param = common_params;
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}
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// TODO(german77): Replace this with an input profile or something better
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virtual_button_params[Settings::NativeButton::A].Set("button", 0);
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@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() {
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
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virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0);
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virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0);
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}
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void EmulatedController::ReloadInput() {
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@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() {
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},
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});
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}
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for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) {
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if (!virtual_motion_devices[index]) {
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continue;
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}
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virtual_motion_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetMotion(callback, index);
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},
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});
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}
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turbo_button_state = 0;
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}
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@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() {
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for (auto& stick : virtual_stick_devices) {
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stick.reset();
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}
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for (auto& motion : virtual_motion_devices) {
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motion.reset();
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}
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for (auto& camera : camera_devices) {
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camera.reset();
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}
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@ -568,8 +568,10 @@ private:
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// Virtual gamepad related variables
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ButtonParams virtual_button_params;
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StickParams virtual_stick_params;
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ControllerMotionParams virtual_motion_params;
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ButtonDevices virtual_button_devices;
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StickDevices virtual_stick_devices;
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ControllerMotionDevices virtual_motion_devices;
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mutable std::mutex mutex;
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mutable std::mutex callback_mutex;
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