From 5c7eef3756ed2814fdc8e5e42a2ebed489c37405 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sun, 16 Oct 2022 03:14:52 -0400 Subject: [PATCH] sdl2_sink: Check for null string when loading SDL audio devices Attempting to place a null string into a vector of strings causes an error that closes the application. Don't. --- src/audio_core/sink/sdl2_sink.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp index f12ebf7fe..dee47cf0e 100644 --- a/src/audio_core/sink/sdl2_sink.cpp +++ b/src/audio_core/sink/sdl2_sink.cpp @@ -230,7 +230,10 @@ std::vector ListSDLSinkDevices(bool capture) { const int device_count = SDL_GetNumAudioDevices(capture); for (int i = 0; i < device_count; ++i) { - device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); + const char* name = SDL_GetAudioDeviceName(i, 0); + if (name != nullptr) { + device_list.emplace_back(name); + } } return device_list;