Merge pull request #12411 from ameerj/gl-nv-tfb-fixups
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
This commit is contained in:
commit
6a1fa9bb17
6 changed files with 68 additions and 14 deletions
|
@ -58,6 +58,9 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
|
||||||
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
|
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
|
||||||
}
|
}
|
||||||
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
|
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
|
||||||
|
if (runtime.has_unified_vertex_buffers) {
|
||||||
|
glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
|
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
|
||||||
|
@ -109,6 +112,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
|
||||||
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
|
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
|
||||||
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
|
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
|
||||||
use_assembly_shaders{device.UseAssemblyShaders()},
|
use_assembly_shaders{device.UseAssemblyShaders()},
|
||||||
|
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
|
||||||
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
|
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
|
||||||
GLint gl_max_attributes;
|
GLint gl_max_attributes;
|
||||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
|
||||||
|
@ -210,8 +214,14 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
|
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
if (has_unified_vertex_buffers) {
|
||||||
index_buffer_offset = offset;
|
buffer.MakeResident(GL_READ_ONLY);
|
||||||
|
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
|
||||||
|
static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
|
||||||
|
} else {
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
||||||
|
index_buffer_offset = offset;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
|
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
|
||||||
|
@ -219,8 +229,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
|
||||||
if (index >= max_attributes) {
|
if (index >= max_attributes) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
if (has_unified_vertex_buffers) {
|
||||||
static_cast<GLsizei>(stride));
|
buffer.MakeResident(GL_READ_ONLY);
|
||||||
|
glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
|
||||||
|
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
|
||||||
|
buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
|
||||||
|
} else {
|
||||||
|
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
||||||
|
static_cast<GLsizei>(stride));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
|
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
|
||||||
|
@ -233,9 +250,23 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
|
||||||
[](u64 stride) { return static_cast<GLsizei>(stride); });
|
[](u64 stride) { return static_cast<GLsizei>(stride); });
|
||||||
const u32 count =
|
const u32 count =
|
||||||
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
|
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
|
||||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
if (has_unified_vertex_buffers) {
|
||||||
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
for (u32 index = 0; index < count; ++index) {
|
||||||
buffer_strides.data());
|
Buffer& buffer = *bindings.buffers[index];
|
||||||
|
buffer.MakeResident(GL_READ_ONLY);
|
||||||
|
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, bindings.min_index + index,
|
||||||
|
buffer.HostGpuAddr() + bindings.offsets[index],
|
||||||
|
static_cast<GLsizeiptr>(bindings.sizes[index]));
|
||||||
|
}
|
||||||
|
static constexpr std::array<size_t, 32> ZEROS{};
|
||||||
|
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count),
|
||||||
|
reinterpret_cast<const GLuint*>(ZEROS.data()),
|
||||||
|
reinterpret_cast<const GLintptr*>(ZEROS.data()), buffer_strides.data());
|
||||||
|
} else {
|
||||||
|
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
||||||
|
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
||||||
|
buffer_strides.data());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
|
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
|
||||||
|
|
|
@ -209,6 +209,7 @@ private:
|
||||||
|
|
||||||
bool has_fast_buffer_sub_data = false;
|
bool has_fast_buffer_sub_data = false;
|
||||||
bool use_assembly_shaders = false;
|
bool use_assembly_shaders = false;
|
||||||
|
bool has_unified_vertex_buffers = false;
|
||||||
|
|
||||||
bool use_storage_buffers = false;
|
bool use_storage_buffers = false;
|
||||||
|
|
||||||
|
|
|
@ -200,6 +200,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
||||||
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
|
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
|
||||||
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
||||||
has_derivative_control = GLAD_GL_ARB_derivative_control;
|
has_derivative_control = GLAD_GL_ARB_derivative_control;
|
||||||
|
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
||||||
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
||||||
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
||||||
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
|
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
|
||||||
|
|
|
@ -72,6 +72,10 @@ public:
|
||||||
return has_texture_shadow_lod;
|
return has_texture_shadow_lod;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool HasVertexBufferUnifiedMemory() const {
|
||||||
|
return has_vertex_buffer_unified_memory;
|
||||||
|
}
|
||||||
|
|
||||||
bool HasASTC() const {
|
bool HasASTC() const {
|
||||||
return has_astc;
|
return has_astc;
|
||||||
}
|
}
|
||||||
|
@ -211,6 +215,7 @@ private:
|
||||||
bool has_vertex_viewport_layer{};
|
bool has_vertex_viewport_layer{};
|
||||||
bool has_image_load_formatted{};
|
bool has_image_load_formatted{};
|
||||||
bool has_texture_shadow_lod{};
|
bool has_texture_shadow_lod{};
|
||||||
|
bool has_vertex_buffer_unified_memory{};
|
||||||
bool has_astc{};
|
bool has_astc{};
|
||||||
bool has_variable_aoffi{};
|
bool has_variable_aoffi{};
|
||||||
bool has_component_indexing_bug{};
|
bool has_component_indexing_bug{};
|
||||||
|
|
|
@ -162,14 +162,18 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
|
||||||
SyncFramebufferSRGB();
|
SyncFramebufferSRGB();
|
||||||
}
|
}
|
||||||
if (regs.clear_surface.Z) {
|
if (regs.clear_surface.Z) {
|
||||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
|
if (regs.zeta_enable != 0) {
|
||||||
|
LOG_DEBUG(Render_OpenGL, "Tried to clear Z but buffer is not enabled!");
|
||||||
|
}
|
||||||
use_depth = true;
|
use_depth = true;
|
||||||
|
|
||||||
state_tracker.NotifyDepthMask();
|
state_tracker.NotifyDepthMask();
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
}
|
}
|
||||||
if (regs.clear_surface.S) {
|
if (regs.clear_surface.S) {
|
||||||
ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
|
if (regs.zeta_enable) {
|
||||||
|
LOG_DEBUG(Render_OpenGL, "Tried to clear stencil but buffer is not enabled!");
|
||||||
|
}
|
||||||
use_stencil = true;
|
use_stencil = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1294,15 +1298,13 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
|
||||||
program->ConfigureTransformFeedback();
|
program->ConfigureTransformFeedback();
|
||||||
|
|
||||||
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
|
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
|
||||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
|
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
|
||||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
|
|
||||||
UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
|
|
||||||
|
|
||||||
// We may have to call BeginTransformFeedbackNV here since they seem to call different
|
// We may have to call BeginTransformFeedbackNV here since they seem to call different
|
||||||
// implementations on Nvidia's driver (the pointer is different) but we are using
|
// implementations on Nvidia's driver (the pointer is different) but we are using
|
||||||
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
|
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
|
||||||
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
|
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
|
||||||
glBeginTransformFeedback(GL_POINTS);
|
glBeginTransformFeedback(primitive_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::EndTransformFeedback() {
|
void RasterizerOpenGL::EndTransformFeedback() {
|
||||||
|
|
|
@ -168,6 +168,14 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||||
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
||||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||||
}
|
}
|
||||||
|
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
|
||||||
|
if (device.HasVertexBufferUnifiedMemory()) {
|
||||||
|
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
|
||||||
|
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
|
||||||
|
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||||
|
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||||
|
&vertex_buffer_address);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
@ -667,7 +675,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||||
offsetof(ScreenRectVertex, tex_coord));
|
offsetof(ScreenRectVertex, tex_coord));
|
||||||
glVertexAttribBinding(PositionLocation, 0);
|
glVertexAttribBinding(PositionLocation, 0);
|
||||||
glVertexAttribBinding(TexCoordLocation, 0);
|
glVertexAttribBinding(TexCoordLocation, 0);
|
||||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
if (device.HasVertexBufferUnifiedMemory()) {
|
||||||
|
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||||
|
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||||
|
sizeof(vertices));
|
||||||
|
} else {
|
||||||
|
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||||
|
}
|
||||||
|
|
||||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
||||||
glBindSampler(0, present_sampler.handle);
|
glBindSampler(0, present_sampler.handle);
|
||||||
|
|
Loading…
Reference in a new issue