Merge pull request #9539 from Wollnashorn/opengl-fsr

video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
This commit is contained in:
liamwhite 2023-01-27 19:28:35 -05:00 committed by GitHub
commit 6fa86989f1
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 547 additions and 172 deletions

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@ -52,6 +52,8 @@ add_library(video_core STATIC
engines/puller.cpp engines/puller.cpp
engines/puller.h engines/puller.h
framebuffer_config.h framebuffer_config.h
fsr.cpp
fsr.h
host1x/codecs/codec.cpp host1x/codecs/codec.cpp
host1x/codecs/codec.h host1x/codecs/codec.h
host1x/codecs/h264.cpp host1x/codecs/h264.cpp
@ -110,6 +112,8 @@ add_library(video_core STATIC
renderer_opengl/gl_device.h renderer_opengl/gl_device.h
renderer_opengl/gl_fence_manager.cpp renderer_opengl/gl_fence_manager.cpp
renderer_opengl/gl_fence_manager.h renderer_opengl/gl_fence_manager.h
renderer_opengl/gl_fsr.cpp
renderer_opengl/gl_fsr.h
renderer_opengl/gl_graphics_pipeline.cpp renderer_opengl/gl_graphics_pipeline.cpp
renderer_opengl/gl_graphics_pipeline.h renderer_opengl/gl_graphics_pipeline.h
renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.cpp

148
src/video_core/fsr.cpp Normal file
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@ -0,0 +1,148 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include "video_core/fsr.h"
namespace FSR {
namespace {
// Reimplementations of the constant generating functions in ffx_fsr1.h
// GCC generated a lot of warnings when using the official header.
u32 AU1_AH1_AF1(f32 f) {
static constexpr u32 base[512]{
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040,
0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x2000,
0x2400, 0x2800, 0x2c00, 0x3000, 0x3400, 0x3800, 0x3c00, 0x4000, 0x4400, 0x4800, 0x4c00,
0x5000, 0x5400, 0x5800, 0x5c00, 0x6000, 0x6400, 0x6800, 0x6c00, 0x7000, 0x7400, 0x7800,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8001, 0x8002, 0x8004, 0x8008,
0x8010, 0x8020, 0x8040, 0x8080, 0x8100, 0x8200, 0x8400, 0x8800, 0x8c00, 0x9000, 0x9400,
0x9800, 0x9c00, 0xa000, 0xa400, 0xa800, 0xac00, 0xb000, 0xb400, 0xb800, 0xbc00, 0xc000,
0xc400, 0xc800, 0xcc00, 0xd000, 0xd400, 0xd800, 0xdc00, 0xe000, 0xe400, 0xe800, 0xec00,
0xf000, 0xf400, 0xf800, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
};
static constexpr s8 shift[512]{
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16,
0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17,
0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18,
};
const u32 u = Common::BitCast<u32>(f);
const u32 i = u >> 23;
return base[i] + ((u & 0x7fffff) >> shift[i]);
}
u32 AU1_AH2_AF2(f32 a[2]) {
return AU1_AH1_AF1(a[0]) + (AU1_AH1_AF1(a[1]) << 16);
}
void FsrEasuCon(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], f32 inputViewportInPixelsX,
f32 inputViewportInPixelsY, f32 inputSizeInPixelsX, f32 inputSizeInPixelsY,
f32 outputSizeInPixelsX, f32 outputSizeInPixelsY) {
con0[0] = Common::BitCast<u32>(inputViewportInPixelsX / outputSizeInPixelsX);
con0[1] = Common::BitCast<u32>(inputViewportInPixelsY / outputSizeInPixelsY);
con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f);
con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f);
con1[0] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
con1[1] = Common::BitCast<u32>(1.0f / inputSizeInPixelsY);
con1[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
con1[3] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsY);
con2[0] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsX);
con2[1] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY);
con2[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
con2[3] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY);
con3[0] = Common::BitCast<u32>(0.0f / inputSizeInPixelsX);
con3[1] = Common::BitCast<u32>(4.0f / inputSizeInPixelsY);
con3[2] = con3[3] = 0;
}
} // Anonymous namespace
void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4],
f32 inputViewportInPixelsX, f32 inputViewportInPixelsY,
f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX,
f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY) {
FsrEasuCon(con0, con1, con2, con3, inputViewportInPixelsX, inputViewportInPixelsY,
inputSizeInPixelsX, inputSizeInPixelsY, outputSizeInPixelsX, outputSizeInPixelsY);
con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f +
inputOffsetInPixelsX);
con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f +
inputOffsetInPixelsY);
}
void FsrRcasCon(u32* con, f32 sharpness) {
sharpness = std::exp2f(-sharpness);
f32 hSharp[2]{sharpness, sharpness};
con[0] = Common::BitCast<u32>(sharpness);
con[1] = AU1_AH2_AF2(hSharp);
con[2] = 0;
con[3] = 0;
}
} // namespace FSR

19
src/video_core/fsr.h Normal file
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@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/bit_cast.h"
#include "common/common_types.h"
namespace FSR {
// Reimplementations of the constant generating functions in ffx_fsr1.h
// GCC generated a lot of warnings when using the official header.
void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4],
f32 inputViewportInPixelsX, f32 inputViewportInPixelsY,
f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX,
f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY);
void FsrRcasCon(u32* con, f32 sharpness);
} // namespace FSR

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@ -3,12 +3,16 @@
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr) set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
set(GLSL_INCLUDES set(FIDELITYFX_FILES
fidelityfx_fsr.comp
${FIDELITYFX_INCLUDE_DIR}/ffx_a.h ${FIDELITYFX_INCLUDE_DIR}/ffx_a.h
${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h ${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h
) )
set(GLSL_INCLUDES
fidelityfx_fsr.comp
${FIDELITYFX_FILES}
)
set(SHADER_FILES set(SHADER_FILES
astc_decoder.comp astc_decoder.comp
blit_color_float.frag blit_color_float.frag
@ -24,6 +28,9 @@ set(SHADER_FILES
fxaa.vert fxaa.vert
opengl_convert_s8d24.comp opengl_convert_s8d24.comp
opengl_copy_bc4.comp opengl_copy_bc4.comp
opengl_fidelityfx_fsr.frag
opengl_fidelityfx_fsr_easu.frag
opengl_fidelityfx_fsr_rcas.frag
opengl_present.frag opengl_present.frag
opengl_present.vert opengl_present.vert
opengl_present_scaleforce.frag opengl_present_scaleforce.frag
@ -118,6 +125,25 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
endif() endif()
endforeach() endforeach()
foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
get_filename_component(FILENAME ${FILEPATH} NAME)
string(REPLACE "." "_" HEADER_NAME ${FILENAME})
set(SOURCE_FILE ${FILEPATH})
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${HEADER_NAME}.h)
add_custom_command(
OUTPUT
${SOURCE_HEADER_FILE}
COMMAND
${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endforeach()
set(SHADER_SOURCES ${SHADER_FILES}) set(SHADER_SOURCES ${SHADER_FILES})
list(APPEND SHADER_SOURCES ${GLSL_INCLUDES}) list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})

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@ -0,0 +1,108 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
//!#version 460 core
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_AMD_gpu_shader_half_float : enable
#extension GL_NV_gpu_shader5 : enable
// FidelityFX Super Resolution Sample
//
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
layout (location = 0) uniform uvec4 constants[4];
#define A_GPU 1
#define A_GLSL 1
#ifdef YUZU_USE_FP16
#define A_HALF
#endif
#include "ffx_a.h"
#ifndef YUZU_USE_FP16
layout (binding=0) uniform sampler2D InputTexture;
#if USE_EASU
#define FSR_EASU_F 1
AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(InputTexture, p, 0); return res; }
AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(InputTexture, p, 1); return res; }
AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(InputTexture, p, 2); return res; }
#endif
#if USE_RCAS
#define FSR_RCAS_F
AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(InputTexture, ASU2(p), 0); }
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
#endif
#else
layout (binding=0) uniform sampler2D InputTexture;
#if USE_EASU
#define FSR_EASU_H 1
AH4 FsrEasuRH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 0)); return res; }
AH4 FsrEasuGH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 1)); return res; }
AH4 FsrEasuBH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 2)); return res; }
#endif
#if USE_RCAS
#define FSR_RCAS_H
AH4 FsrRcasLoadH(ASW2 p) { return AH4(texelFetch(InputTexture, ASU2(p), 0)); }
void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b){}
#endif
#endif
#include "ffx_fsr1.h"
#if USE_RCAS
layout(location = 0) in vec2 frag_texcoord;
#endif
layout (location = 0) out vec4 frag_color;
void CurrFilter(AU2 pos)
{
#if USE_EASU
#ifndef YUZU_USE_FP16
AF3 c;
FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]);
frag_color = AF4(c, 1.0);
#else
AH3 c;
FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]);
frag_color = AH4(c, 1.0);
#endif
#endif
#if USE_RCAS
#ifndef YUZU_USE_FP16
AF3 c;
FsrRcasF(c.r, c.g, c.b, pos, constants[0]);
frag_color = AF4(c, 1.0);
#else
AH3 c;
FsrRcasH(c.r, c.g, c.b, pos, constants[0]);
frag_color = AH4(c, 1.0);
#endif
#endif
}
void main()
{
#if USE_RCAS
CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0))));
#else
CurrFilter(AU2(gl_FragCoord.xy));
#endif
}

View file

@ -0,0 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460 core
#extension GL_GOOGLE_include_directive : enable
#define USE_EASU 1
#include "opengl_fidelityfx_fsr.frag"

View file

@ -0,0 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460 core
#extension GL_GOOGLE_include_directive : enable
#define USE_RCAS 1
#include "opengl_fidelityfx_fsr.frag"

View file

@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "video_core/fsr.h"
#include "video_core/renderer_opengl/gl_fsr.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
using namespace FSR;
using FsrConstants = std::array<u32, 4 * 4>;
FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
std::string_view fsr_rcas_source)
: fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
}
FSR::~FSR() = default;
void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
u32 input_image_width, u32 input_image_height,
const Common::Rectangle<int>& crop_rect) {
const auto output_image_width = screen.GetWidth();
const auto output_image_height = screen.GetHeight();
if (fsr_intermediate_tex.handle) {
GLint fsr_tex_width, fsr_tex_height;
glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
&fsr_tex_width);
glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
&fsr_tex_height);
if (static_cast<u32>(fsr_tex_width) != output_image_width ||
static_cast<u32>(fsr_tex_height) != output_image_height) {
fsr_intermediate_tex.Release();
}
}
if (!fsr_intermediate_tex.handle) {
fsr_intermediate_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
output_image_height);
glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
fsr_intermediate_tex.handle, 0);
}
GLint old_draw_fb;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
glFrontFace(GL_CW);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
static_cast<GLfloat>(output_image_height));
FsrConstants constants;
FsrEasuConOffset(
constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
glBindTextureUnit(0, fsr_intermediate_tex.handle);
const float sharpening =
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
FsrRcasCon(constants.data(), sharpening);
glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
}
void FSR::InitBuffers() {
fsr_framebuffer.Create();
}
void FSR::ReleaseBuffers() {
fsr_framebuffer.Release();
fsr_intermediate_tex.Release();
}
const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
return fsr_rcas_frag;
}
bool FSR::AreBuffersInitialized() const noexcept {
return fsr_framebuffer.handle;
}
} // namespace OpenGL

View file

@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string_view>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/fsr.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class ProgramManager;
class FSR {
public:
explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
std::string_view fsr_rcas_source);
~FSR();
void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
u32 input_image_width, u32 input_image_height,
const Common::Rectangle<int>& crop_rect);
void InitBuffers();
void ReleaseBuffers();
[[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept;
[[nodiscard]] bool AreBuffersInitialized() const noexcept;
private:
OGLFramebuffer fsr_framebuffer;
OGLProgram fsr_vertex;
OGLProgram fsr_easu_frag;
OGLProgram fsr_rcas_frag;
OGLTexture fsr_intermediate_tex;
};
} // namespace OpenGL

View file

@ -17,8 +17,14 @@
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "video_core/host_shaders/ffx_a_h.h"
#include "video_core/host_shaders/ffx_fsr1_h.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
#include "video_core/host_shaders/fxaa_frag.h" #include "video_core/host_shaders/fxaa_frag.h"
#include "video_core/host_shaders/fxaa_vert.h" #include "video_core/host_shaders/fxaa_vert.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
#include "video_core/host_shaders/opengl_present_frag.h" #include "video_core/host_shaders/opengl_present_frag.h"
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h" #include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
#include "video_core/host_shaders/opengl_present_vert.h" #include "video_core/host_shaders/opengl_present_vert.h"
@ -31,6 +37,7 @@
#include "video_core/host_shaders/smaa_edge_detection_vert.h" #include "video_core/host_shaders/smaa_edge_detection_vert.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h" #include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h" #include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
#include "video_core/renderer_opengl/gl_fsr.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
@ -268,12 +275,17 @@ void RendererOpenGL::InitOpenGLObjects() {
fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER); fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER); fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
const auto SmaaShader = [](std::string_view specialized_source, GLenum stage) { const auto replace_include = [](std::string& shader_source, std::string_view include_name,
std::string shader_source{specialized_source}; std::string_view include_content) {
constexpr std::string_view include_string = "#include \"opengl_smaa.glsl\""; const std::string include_string = fmt::format("#include \"{}\"", include_name);
const std::size_t pos = shader_source.find(include_string); const std::size_t pos = shader_source.find(include_string);
ASSERT(pos != std::string::npos); ASSERT(pos != std::string::npos);
shader_source.replace(pos, include_string.size(), HostShaders::OPENGL_SMAA_GLSL); shader_source.replace(pos, include_string.size(), include_content);
};
const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
std::string shader_source{specialized_source};
replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
return CreateProgram(shader_source, stage); return CreateProgram(shader_source, stage);
}; };
@ -298,14 +310,32 @@ void RendererOpenGL::InitOpenGLObjects() {
CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG), CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
GL_FRAGMENT_SHADER); GL_FRAGMENT_SHADER);
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
fsr_rcas_frag_source);
// Generate presentation sampler // Generate presentation sampler
present_sampler.Create(); present_sampler.Create();
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
present_sampler_nn.Create(); present_sampler_nn.Create();
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
// Generate VBO handle for drawing // Generate VBO handle for drawing
vertex_buffer.Create(); vertex_buffer.Create();
@ -525,6 +555,31 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindTextureUnit(0, aa_texture.handle); glBindTextureUnit(0, aa_texture.handle);
} }
glDisablei(GL_SCISSOR_TEST, 0);
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
if (!fsr->AreBuffersInitialized()) {
fsr->InitBuffers();
}
auto crop_rect = framebuffer_crop_rect;
if (crop_rect.GetWidth() == 0) {
crop_rect.right = framebuffer_width;
}
if (crop_rect.GetHeight() == 0) {
crop_rect.bottom = framebuffer_height;
}
crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
glBindSampler(0, present_sampler.handle);
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
} else {
if (fsr->AreBuffersInitialized()) {
fsr->ReleaseBuffers();
}
}
const std::array ortho_matrix = const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
@ -540,10 +595,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
case Settings::ScalingFilter::ScaleForce: case Settings::ScalingFilter::ScaleForce:
return present_scaleforce_fragment.handle; return present_scaleforce_fragment.handle;
case Settings::ScalingFilter::Fsr: case Settings::ScalingFilter::Fsr:
LOG_WARNING( return fsr->GetPresentFragmentProgram().handle;
Render_OpenGL,
"FidelityFX Super Resolution is not supported in OpenGL, changing to ScaleForce");
return present_scaleforce_fragment.handle;
default: default:
return present_bilinear_fragment.handle; return present_bilinear_fragment.handle;
} }
@ -578,6 +630,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width); f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
f32 scale_v = f32 scale_v =
static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height); static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer. // (e.g. handheld mode) on a 1920x1080 framebuffer.
if (framebuffer_crop_rect.GetWidth() > 0) { if (framebuffer_crop_rect.GetWidth() > 0) {
@ -588,6 +642,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.texture.height); static_cast<f32>(screen_info.texture.height);
} }
}
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa && if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
!screen_info.was_accelerated) { !screen_info.was_accelerated) {
scale_u /= Settings::values.resolution_info.up_factor; scale_u /= Settings::values.resolution_info.up_factor;
@ -612,7 +667,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
} else { } else {
glDisable(GL_FRAMEBUFFER_SRGB); glDisable(GL_FRAMEBUFFER_SRGB);
} }
glDisablei(GL_SCISSOR_TEST, 0);
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width), glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
static_cast<GLfloat>(layout.height)); static_cast<GLfloat>(layout.height));

View file

@ -10,6 +10,7 @@
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fsr.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
@ -141,6 +142,8 @@ private:
OGLTexture smaa_edges_tex; OGLTexture smaa_edges_tex;
OGLTexture smaa_blend_tex; OGLTexture smaa_blend_tex;
std::unique_ptr<FSR> fsr;
/// OpenGL framebuffer data /// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data; std::vector<u8> gl_framebuffer_data;

View file

@ -1,12 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include "common/bit_cast.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/div_ceil.h" #include "common/div_ceil.h"
#include "common/settings.h" #include "common/settings.h"
#include "video_core/fsr.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h" #include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h" #include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h" #include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h"
@ -17,146 +16,7 @@
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan { namespace Vulkan {
namespace { using namespace FSR;
// Reimplementations of the constant generating functions in ffx_fsr1.h
// GCC generated a lot of warnings when using the official header.
u32 AU1_AH1_AF1(f32 f) {
static constexpr u32 base[512]{
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040,
0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x2000,
0x2400, 0x2800, 0x2c00, 0x3000, 0x3400, 0x3800, 0x3c00, 0x4000, 0x4400, 0x4800, 0x4c00,
0x5000, 0x5400, 0x5800, 0x5c00, 0x6000, 0x6400, 0x6800, 0x6c00, 0x7000, 0x7400, 0x7800,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
0x7bff, 0x7bff, 0x7bff, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8001, 0x8002, 0x8004, 0x8008,
0x8010, 0x8020, 0x8040, 0x8080, 0x8100, 0x8200, 0x8400, 0x8800, 0x8c00, 0x9000, 0x9400,
0x9800, 0x9c00, 0xa000, 0xa400, 0xa800, 0xac00, 0xb000, 0xb400, 0xb800, 0xbc00, 0xc000,
0xc400, 0xc800, 0xcc00, 0xd000, 0xd400, 0xd800, 0xdc00, 0xe000, 0xe400, 0xe800, 0xec00,
0xf000, 0xf400, 0xf800, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
};
static constexpr s8 shift[512]{
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16,
0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17,
0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18,
};
const u32 u = Common::BitCast<u32>(f);
const u32 i = u >> 23;
return base[i] + ((u & 0x7fffff) >> shift[i]);
}
u32 AU1_AH2_AF2(f32 a[2]) {
return AU1_AH1_AF1(a[0]) + (AU1_AH1_AF1(a[1]) << 16);
}
void FsrEasuCon(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], f32 inputViewportInPixelsX,
f32 inputViewportInPixelsY, f32 inputSizeInPixelsX, f32 inputSizeInPixelsY,
f32 outputSizeInPixelsX, f32 outputSizeInPixelsY) {
con0[0] = Common::BitCast<u32>(inputViewportInPixelsX / outputSizeInPixelsX);
con0[1] = Common::BitCast<u32>(inputViewportInPixelsY / outputSizeInPixelsY);
con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f);
con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f);
con1[0] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
con1[1] = Common::BitCast<u32>(1.0f / inputSizeInPixelsY);
con1[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
con1[3] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsY);
con2[0] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsX);
con2[1] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY);
con2[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
con2[3] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY);
con3[0] = Common::BitCast<u32>(0.0f / inputSizeInPixelsX);
con3[1] = Common::BitCast<u32>(4.0f / inputSizeInPixelsY);
con3[2] = con3[3] = 0;
}
void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4],
f32 inputViewportInPixelsX, f32 inputViewportInPixelsY,
f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX,
f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY) {
FsrEasuCon(con0, con1, con2, con3, inputViewportInPixelsX, inputViewportInPixelsY,
inputSizeInPixelsX, inputSizeInPixelsY, outputSizeInPixelsX, outputSizeInPixelsY);
con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f +
inputOffsetInPixelsX);
con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f +
inputOffsetInPixelsY);
}
void FsrRcasCon(u32* con, f32 sharpness) {
sharpness = std::exp2f(-sharpness);
f32 hSharp[2]{sharpness, sharpness};
con[0] = Common::BitCast<u32>(sharpness);
con[1] = AU1_AH2_AF2(hSharp);
con[2] = 0;
con[3] = 0;
}
} // Anonymous namespace
FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_, FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_,
VkExtent2D output_size_) VkExtent2D output_size_)

View file

@ -460,7 +460,7 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>AMD FidelityFX™ Super Resolution (Vulkan Only)</string> <string>AMD FidelityFX™ Super Resolution</string>
</property> </property>
</item> </item>
</widget> </widget>

View file

@ -983,11 +983,6 @@ void GMainWindow::InitializeWidgets() {
filter_status_button->setFocusPolicy(Qt::NoFocus); filter_status_button->setFocusPolicy(Qt::NoFocus);
connect(filter_status_button, &QPushButton::clicked, this, connect(filter_status_button, &QPushButton::clicked, this,
&GMainWindow::OnToggleAdaptingFilter); &GMainWindow::OnToggleAdaptingFilter);
auto filter = Settings::values.scaling_filter.GetValue();
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
}
UpdateFilterText(); UpdateFilterText();
filter_status_button->setCheckable(true); filter_status_button->setCheckable(true);
filter_status_button->setChecked(true); filter_status_button->setChecked(true);
@ -3468,10 +3463,6 @@ void GMainWindow::OnToggleAdaptingFilter() {
} else { } else {
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
} }
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
filter = Settings::ScalingFilter::NearestNeighbor;
}
Settings::values.scaling_filter.SetValue(filter); Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true); filter_status_button->setChecked(true);
UpdateFilterText(); UpdateFilterText();