Less code, simpler, better.
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3 changed files with 15 additions and 82 deletions
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@ -36,63 +36,4 @@ std::string PathToUTF8String(const std::filesystem::path& path) {
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return ToUTF8String(path.u8string());
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}
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std::u8string U8FilenameSanitizer(const std::u8string_view u8filename) {
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std::u8string u8path_sanitized{u8filename.begin(), u8filename.end()};
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size_t eSizeSanitized = u8path_sanitized.size();
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// The name is improved to make it look more beautiful and prohibited characters and shapes are
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// removed. Switch is used since it is better with many conditions.
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for (size_t i = 0; i < eSizeSanitized; i++) {
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switch (u8path_sanitized[i]) {
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case u8':':
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if (i == 0 || i == eSizeSanitized - 1) {
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u8path_sanitized.replace(i, 1, u8"_");
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} else if (u8path_sanitized[i - 1] == u8' ') {
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u8path_sanitized.replace(i, 1, u8"-");
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} else {
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u8path_sanitized.replace(i, 1, u8" -");
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eSizeSanitized++;
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}
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break;
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case u8'\\':
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case u8'/':
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case u8'*':
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case u8'?':
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case u8'\"':
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case u8'<':
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case u8'>':
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case u8'|':
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case u8'\0':
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u8path_sanitized.replace(i, 1, u8"_");
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break;
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default:
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break;
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}
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}
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// Delete duplicated spaces and dots
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for (size_t i = 0; i < eSizeSanitized - 1; i++) {
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if ((u8path_sanitized[i] == u8' ' && u8path_sanitized[i + 1] == u8' ') ||
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(u8path_sanitized[i] == u8'.' && u8path_sanitized[i + 1] == u8'.')) {
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u8path_sanitized.erase(i, 1);
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i--;
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}
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}
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// Delete all spaces and dots at the end of the name
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while (u8path_sanitized.back() == u8' ' || u8path_sanitized.back() == u8'.') {
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u8path_sanitized.pop_back();
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}
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if (u8path_sanitized.empty()) {
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return u8"";
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}
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return u8path_sanitized;
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}
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std::string UTF8FilenameSanitizer(const std::string_view filename) {
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return ToUTF8String(U8FilenameSanitizer(ToU8String(filename)));
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}
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} // namespace Common::FS
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@ -82,24 +82,4 @@ concept IsChar = std::same_as<T, char>;
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*/
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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/**
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* Fix filename (remove invalid characters)
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*
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* @param u8_string dirty encoded filename string
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*
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* @returns utf8_string sanitized filename string
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*
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*/
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[[nodiscard]] std::u8string U8FilenameSanitizer(const std::u8string_view u8filename);
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/**
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* Fix filename (remove invalid characters)
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*
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* @param utf8_string dirty encoded filename string
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*
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* @returns utf8_string sanitized filename string
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*
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*/
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[[nodiscard]] std::string UTF8FilenameSanitizer(const std::string_view filename);
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} // namespace Common::FS
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@ -2849,9 +2849,21 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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bool shortcut_succeeded = false;
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// Copy characters if they are not illegal in Windows filenames
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std::string filename = "";
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const std::string illegal_chars = "<>:\"/\\|?*";
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filename.reserve(name.size());
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std::copy_if(name.begin(), name.end(), std::back_inserter(filename),
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[&illegal_chars](char c) { return illegal_chars.find(c) == std::string::npos; });
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if (filename.empty()) {
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LOG_ERROR(Frontend, "Filename is empty");
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shortcut_succeeded = false;
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return shortcut_succeeded;
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}
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// Replace characters that are illegal in Windows filenames
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std::filesystem::path shortcut_path_full =
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shortcut_path / Common::FS::UTF8FilenameSanitizer(name);
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std::filesystem::path shortcut_path_full = shortcut_path / filename;
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#if defined(__linux__) || defined(__FreeBSD__)
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shortcut_path_full += ".desktop";
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