default_ini: Remove deprecated settings
These settings are not being read in config.cpp AND they do not exist in common/settings.h. Remove their references.
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1 changed files with 1 additions and 61 deletions
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@ -98,20 +98,6 @@ use_touch_from_button=
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#touch_from_button_maps_0_bind_1=bar
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# etc.
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# Most desktop operating systems do not expose a way to poll the motion state of the controllers
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# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
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# from a controller device to the client program. Citra has a client that can connect and read
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# from any cemuhook compatible motion program.
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# IPv4 address of the udp input server (Default "127.0.0.1")
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udp_input_address=127.0.0.1
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# Port of the udp input server. (Default 26760)
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udp_input_port=
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# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
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udp_pad_index=
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[Core]
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# Whether to use multi-core for CPU emulation
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# 0: Disabled, 1 (default): Enabled
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@ -166,14 +152,6 @@ debug =
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Aspect ratio
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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@ -222,11 +200,6 @@ gpu_accuracy =
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
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# so only turn this off if you notice a speed difference.
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# 0: Off, 1 (default): On
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use_vsync =
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# Whether to use garbage collection or not for GPU caches.
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# 0 (default): Off, 1: On
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use_caches_gc =
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@ -237,31 +210,6 @@ bg_red =
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bg_blue =
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bg_green =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Toggle custom layout (using the settings below) on or off.
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# 0 (default): Off, 1: On
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custom_layout =
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_top =
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custom_top_right =
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custom_top_bottom =
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custom_bottom_left =
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custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select
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@ -308,10 +256,6 @@ gamecard_path =
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# 1 (default): Yes, 0: No
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use_docked_mode =
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# Allow the use of NFC in games
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# 1 (default): Yes, 0 : No
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enable_nfc =
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# Sets the seed for the RNG generator built into the switch
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
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rng_seed_enabled =
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@ -323,10 +267,6 @@ rng_seed =
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custom_rtc_enabled =
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custom_rtc =
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# Sets the account username, max length is 32 characters
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# yuzu (default)
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username = yuzu
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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@ -393,4 +333,4 @@ title_ids =
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
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)";
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}
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} // namespace DefaultINI
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