caches: make critical reclamation less eager and possible in more cases
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98db796fde
commit
865a0186b6
2 changed files with 3 additions and 3 deletions
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@ -35,7 +35,7 @@ BufferCache<P>::BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, R
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const s64 min_spacing_critical = device_local_memory - 512_MiB;
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const s64 min_spacing_critical = device_local_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD);
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const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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minimum_memory = static_cast<u64>(
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minimum_memory = static_cast<u64>(
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std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected),
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std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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DEFAULT_EXPECTED_MEMORY));
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@ -55,7 +55,7 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
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const s64 min_spacing_critical = device_local_memory - 512_MiB;
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const s64 min_spacing_critical = device_local_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD);
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const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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expected_memory = static_cast<u64>(
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expected_memory = static_cast<u64>(
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std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected),
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std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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DEFAULT_EXPECTED_MEMORY));
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@ -81,7 +81,6 @@ void TextureCache<P>::RunGarbageCollector() {
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if (num_iterations == 0) {
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if (num_iterations == 0) {
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return true;
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return true;
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}
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}
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--num_iterations;
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auto& image = slot_images[image_id];
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auto& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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// This image is still being decoded, deleting it will invalidate the slot
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// This image is still being decoded, deleting it will invalidate the slot
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@ -96,6 +95,7 @@ void TextureCache<P>::RunGarbageCollector() {
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if (!high_priority_mode && must_download) {
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if (!high_priority_mode && must_download) {
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return false;
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return false;
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}
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}
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--num_iterations;
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if (must_download) {
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if (must_download) {
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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const auto copies = FullDownloadCopies(image.info);
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const auto copies = FullDownloadCopies(image.info);
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