game_list: Display patch names and versions on list
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commit
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2 changed files with 27 additions and 0 deletions
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@ -21,6 +21,7 @@
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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@ -232,6 +233,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, "Add-ons");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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@ -454,6 +456,26 @@ static QString FormatGameName(const std::string& physical_name) {
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return physical_name_as_qstring;
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return physical_name_as_qstring;
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}
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}
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static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
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const FileSys::PatchManager patch_manager(title_id);
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QString out;
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for (const auto& kv : patch_manager.GetPatchVersionNames()) {
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if (!updatable && kv.first == FileSys::PatchType::Update)
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continue;
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if (kv.second == 0) {
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out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
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} else {
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out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first),
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FileSys::FormatTitleVersion(kv.second))
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.c_str());
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}
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}
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out.chop(1);
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return out;
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}
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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@ -515,6 +537,7 @@ void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::Regis
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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program_id),
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new GameListItem(FormatPatchNameVersions(program_id)),
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new GameListItem(
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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new GameListItemSize(file->GetSize()),
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@ -596,12 +619,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (it != compatibility_list.end())
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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compatibility = it->second.first;
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FileSys::PatchManager patch{program_id};
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emit EntryReady({
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emit EntryReady({
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new GameListItemPath(
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(program_id, loader->IsRomFSUpdatable())),
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new GameListItem(
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -38,6 +38,7 @@ public:
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enum {
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enum {
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COLUMN_NAME,
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_COMPATIBILITY,
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COLUMN_ADD_ONS,
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COLUMN_FILE_TYPE,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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COLUMN_COUNT, // Number of columns
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