video_core: Add a delayed destruction ring abstraction

This commit is contained in:
ReinUsesLisp 2020-12-30 02:06:22 -03:00
parent 21b18057f7
commit 9106ac1e6b
2 changed files with 33 additions and 0 deletions

View file

@ -25,6 +25,7 @@ add_library(video_core STATIC
command_classes/vic.h command_classes/vic.h
compatible_formats.cpp compatible_formats.cpp
compatible_formats.h compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp dirty_flags.cpp
dirty_flags.h dirty_flags.h
dma_pusher.cpp dma_pusher.cpp

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@ -0,0 +1,32 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <utility>
#include <vector>
namespace VideoCommon {
/// Container to push objects to be destroyed a few ticks in the future
template <typename T, size_t TICKS_TO_DESTROY>
class DelayedDestructionRing {
public:
void Tick() {
index = (index + 1) % TICKS_TO_DESTROY;
elements[index].clear();
}
void Push(T&& object) {
elements[index].push_back(std::move(object));
}
private:
size_t index = 0;
std::array<std::vector<T>, TICKS_TO_DESTROY> elements;
};
} // namespace VideoCommon