general: improve handling of system startup failure
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08d4e7c7af
commit
9704acb982
5 changed files with 27 additions and 21 deletions
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@ -11,6 +11,7 @@
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#include <mutex>
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#include <thread>
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#include "common/common_types.h"
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#include "common/polyfill_thread.h"
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namespace Common {
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@ -69,7 +70,7 @@ public:
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explicit Barrier(std::size_t count_) : count(count_) {}
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/// Blocks until all "count" threads have called Sync()
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void Sync() {
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bool Sync(std::stop_token token = {}) {
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std::unique_lock lk{mutex};
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const std::size_t current_generation = generation;
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@ -77,14 +78,16 @@ public:
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generation++;
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waiting = 0;
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condvar.notify_all();
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return true;
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} else {
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condvar.wait(lk,
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CondvarWait(condvar, lk, token,
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[this, current_generation] { return current_generation != generation; });
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return !token.stop_requested();
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}
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}
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private:
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std::condition_variable condvar;
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std::condition_variable_any condvar;
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std::mutex mutex;
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std::size_t count;
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std::size_t waiting = 0;
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@ -389,7 +389,9 @@ struct System::Impl {
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kernel.ShutdownCores();
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cpu_manager.Shutdown();
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debugger.reset();
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if (services) {
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services->KillNVNFlinger();
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}
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kernel.CloseServices();
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services.reset();
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service_manager.reset();
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@ -20,23 +20,20 @@ namespace Core {
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CpuManager::CpuManager(System& system_) : system{system_} {}
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CpuManager::~CpuManager() = default;
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void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager,
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std::size_t core) {
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cpu_manager.RunThread(core);
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}
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void CpuManager::Initialize() {
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num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
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gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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for (std::size_t core = 0; core < num_cores; core++) {
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core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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core_data[core].host_thread =
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std::jthread([this, core](std::stop_token token) { RunThread(token, core); });
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}
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}
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void CpuManager::Shutdown() {
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for (std::size_t core = 0; core < num_cores; core++) {
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if (core_data[core].host_thread.joinable()) {
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core_data[core].host_thread.request_stop();
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core_data[core].host_thread.join();
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}
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}
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@ -184,7 +181,7 @@ void CpuManager::ShutdownThread() {
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UNREACHABLE();
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}
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void CpuManager::RunThread(std::size_t core) {
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void CpuManager::RunThread(std::stop_token token, std::size_t core) {
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/// Initialization
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system.RegisterCoreThread(core);
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std::string name;
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@ -206,7 +203,9 @@ void CpuManager::RunThread(std::size_t core) {
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});
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// Running
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gpu_barrier->Sync();
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if (!gpu_barrier->Sync(token)) {
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return;
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}
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if (!is_async_gpu && !is_multicore) {
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system.GPU().ObtainContext();
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@ -81,12 +81,10 @@ private:
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void SingleCoreRunGuestThread();
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void SingleCoreRunIdleThread();
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static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core);
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void GuestActivate();
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void HandleInterrupt();
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void ShutdownThread();
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void RunThread(std::size_t core);
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void RunThread(std::stop_token stop_token, std::size_t core);
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struct CoreData {
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std::shared_ptr<Common::Fiber> host_context;
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@ -104,12 +104,16 @@ struct KernelCore::Impl {
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}
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void CloseCurrentProcess() {
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(*current_process).Finalize();
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// current_process->Close();
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// TODO: The current process should be destroyed based on accurate ref counting after
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KProcess* old_process = current_process.exchange(nullptr);
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if (old_process == nullptr) {
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return;
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}
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// old_process->Close();
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// TODO: The process should be destroyed based on accurate ref counting after
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// calling Close(). Adding a manual Destroy() call instead to avoid a memory leak.
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(*current_process).Destroy();
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current_process = nullptr;
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old_process->Finalize();
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old_process->Destroy();
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}
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void Shutdown() {
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