Merge pull request #8076 from ameerj/nv-vk-msaa-scale
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
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commit
9b52ee4558
3 changed files with 8 additions and 7 deletions
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@ -367,17 +367,14 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
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PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
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full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
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full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
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blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
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convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
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linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
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linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
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nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
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nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
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if (device.IsExtShaderStencilExportSupported()) {
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blit_depth_stencil_frag = BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV);
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}
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}
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BlitImageHelper::~BlitImageHelper() = default;
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BlitImageHelper::~BlitImageHelper() = default;
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@ -1451,8 +1451,7 @@ bool Image::BlitScaleHelper(bool scale_up) {
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runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
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runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
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src_region, operation, BLIT_OPERATION);
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src_region, operation, BLIT_OPERATION);
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} else if (!runtime->device.IsBlitDepthStencilSupported() &&
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} else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!blit_framebuffer) {
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if (!blit_framebuffer) {
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blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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}
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}
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@ -621,6 +621,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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khr_push_descriptor = false;
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khr_push_descriptor = false;
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break;
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break;
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}
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}
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const u32 nv_major_version = (properties.driverVersion >> 22) & 0x3ff;
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if (nv_major_version >= 510) {
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LOG_WARNING(Render_Vulkan, "NVIDIA Drivers >= 510 do not support MSAA image blits");
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cant_blit_msaa = true;
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}
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}
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}
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const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV;
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const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV;
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if (ext_extended_dynamic_state && is_radv) {
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if (ext_extended_dynamic_state && is_radv) {
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