Update Chinese NX language names

... as per the TLoZ: TotK icon files. Would this conflict with older games?
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Keve1227 2023-06-03 17:23:14 +02:00
parent 27313fe576
commit a0f235f4fd
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GPG key ID: 49940AFB3763F201
2 changed files with 8 additions and 8 deletions

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@ -23,8 +23,8 @@ const std::array<const char*, 16> LANGUAGE_NAMES{{
"Portuguese", "Portuguese",
"Russian", "Russian",
"Korean", "Korean",
"Taiwanese", "TraditionalChinese",
"Chinese", "SimplifiedChinese",
"BrazilianPortuguese", "BrazilianPortuguese",
}}; }};
@ -45,17 +45,17 @@ constexpr std::array<Language, 18> language_to_codes = {{
Language::German, Language::German,
Language::Italian, Language::Italian,
Language::Spanish, Language::Spanish,
Language::Chinese, Language::SimplifiedChinese,
Language::Korean, Language::Korean,
Language::Dutch, Language::Dutch,
Language::Portuguese, Language::Portuguese,
Language::Russian, Language::Russian,
Language::Taiwanese, Language::TraditionalChinese,
Language::BritishEnglish, Language::BritishEnglish,
Language::CanadianFrench, Language::CanadianFrench,
Language::LatinAmericanSpanish, Language::LatinAmericanSpanish,
Language::Chinese, Language::SimplifiedChinese,
Language::Taiwanese, Language::TraditionalChinese,
Language::BrazilianPortuguese, Language::BrazilianPortuguese,
}}; }};

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@ -84,8 +84,8 @@ enum class Language : u8 {
Portuguese = 10, Portuguese = 10,
Russian = 11, Russian = 11,
Korean = 12, Korean = 12,
Taiwanese = 13, TraditionalChinese = 13,
Chinese = 14, SimplifiedChinese = 14,
BrazilianPortuguese = 15, BrazilianPortuguese = 15,
Default = 255, Default = 255,