From ad5db467d7e9a598e7f8e998066bc5ffe99f1436 Mon Sep 17 00:00:00 2001
From: Tony Wasserka <NeoBrainX@gmail.com>
Date: Fri, 19 Dec 2014 19:49:17 +0100
Subject: [PATCH] Pica/VertexShader: Clarify a comment.

---
 src/video_core/vertex_shader.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index af9332975..5ca30ba53 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -140,7 +140,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
         {
             bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
             if (is_inverted) {
-                // We don't really support this properly and/or reliably
+                // TODO: We don't really support this properly: For instance, the address register
+                //       offset needs to be applied to SRC2 instead, etc.
+                //       For now, we just abort in this situation.
                 LOG_ERROR(HW_GPU, "Bad condition...");
                 exit(0);
             }