commit
af1ff4d3ce
27 changed files with 430 additions and 344 deletions
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@ -10,6 +10,7 @@
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#include "core/hle/kernel/semaphore.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/wait_object.h"
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WaitTreeItem::~WaitTreeItem() {}
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@ -4,12 +4,10 @@
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#pragma once
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#include <boost/container/flat_set.hpp>
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#include <QAbstractItemModel>
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#include <QDockWidget>
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#include <QTreeView>
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#include <boost/container/flat_set.hpp>
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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@ -45,6 +45,7 @@ set(SRCS
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hle/kernel/client_port.cpp
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hle/kernel/client_session.cpp
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hle/kernel/event.cpp
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hle/kernel/handle_table.cpp
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hle/kernel/kernel.cpp
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hle/kernel/memory.cpp
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hle/kernel/mutex.cpp
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@ -57,6 +58,7 @@ set(SRCS
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hle/kernel/thread.cpp
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hle/kernel/timer.cpp
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hle/kernel/vm_manager.cpp
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hle/kernel/wait_object.cpp
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hle/service/ac/ac.cpp
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hle/service/ac/ac_i.cpp
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hle/service/ac/ac_u.cpp
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@ -236,6 +238,7 @@ set(HEADERS
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hle/kernel/client_session.h
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hle/kernel/errors.h
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hle/kernel/event.h
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hle/kernel/handle_table.h
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hle/kernel/kernel.h
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hle/kernel/memory.h
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hle/kernel/mutex.h
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@ -249,6 +252,7 @@ set(HEADERS
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hle/kernel/thread.h
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hle/kernel/timer.h
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hle/kernel/vm_manager.h
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hle/kernel/wait_object.h
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hle/result.h
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hle/service/ac/ac.h
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hle/service/ac/ac_i.h
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@ -3,7 +3,9 @@
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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namespace IPC {
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@ -6,6 +6,7 @@
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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// Address arbiters are an underlying kernel synchronization object that can be created/used via
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// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
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@ -7,6 +7,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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namespace Kernel {
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@ -6,10 +6,9 @@
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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namespace Kernel {
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@ -6,6 +6,7 @@
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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97
src/core/hle/kernel/handle_table.cpp
Normal file
97
src/core/hle/kernel/handle_table.cpp
Normal file
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@ -0,0 +1,97 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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HandleTable g_handle_table;
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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}
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ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
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DEBUG_ASSERT(obj != nullptr);
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u16 slot = next_free_slot;
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if (slot >= generations.size()) {
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LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use.");
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return ERR_OUT_OF_HANDLES;
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}
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next_free_slot = generations[slot];
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u16 generation = next_generation++;
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// Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
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// CTR-OS doesn't use generation 0, so skip straight to 1.
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if (next_generation >= (1 << 15))
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next_generation = 1;
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generations[slot] = generation;
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objects[slot] = std::move(obj);
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Handle handle = generation | (slot << 15);
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return MakeResult<Handle>(handle);
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}
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ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
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SharedPtr<Object> object = GetGeneric(handle);
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if (object == nullptr) {
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LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
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return ERR_INVALID_HANDLE;
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}
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return Create(std::move(object));
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}
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ResultCode HandleTable::Close(Handle handle) {
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if (!IsValid(handle))
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return ERR_INVALID_HANDLE;
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u16 slot = GetSlot(handle);
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objects[slot] = nullptr;
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generations[slot] = next_free_slot;
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next_free_slot = slot;
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return RESULT_SUCCESS;
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}
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bool HandleTable::IsValid(Handle handle) const {
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size_t slot = GetSlot(handle);
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u16 generation = GetGeneration(handle);
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return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
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}
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
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if (handle == CurrentThread) {
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return GetCurrentThread();
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} else if (handle == CurrentProcess) {
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return g_current_process;
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}
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if (!IsValid(handle)) {
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return nullptr;
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}
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return objects[GetSlot(handle)];
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}
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void HandleTable::Clear() {
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for (u16 i = 0; i < MAX_COUNT; ++i) {
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generations[i] = i + 1;
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objects[i] = nullptr;
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}
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next_free_slot = 0;
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}
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} // namespace
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126
src/core/hle/kernel/handle_table.h
Normal file
126
src/core/hle/kernel/handle_table.h
Normal file
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@ -0,0 +1,126 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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namespace Kernel {
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enum KernelHandle : Handle {
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CurrentThread = 0xFFFF8000,
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CurrentProcess = 0xFFFF8001,
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};
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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* emulated process. it has been designed so that it follows the same handle format and has
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* approximately the same restrictions as the handle manager in the CTR-OS.
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*
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* Handles contain two sub-fields: a slot index (bits 31:15) and a generation value (bits 14:0).
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* The slot index is used to index into the arrays in this class to access the data corresponding
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* to the Handle.
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*
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* To prevent accidental use of a freed Handle whose slot has already been reused, a global counter
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* is kept and incremented every time a Handle is created. This is the Handle's "generation". The
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* value of the counter is stored into the Handle as well as in the handle table (in the
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* "generations" array). When looking up a handle, the Handle's generation must match with the
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* value stored on the class, otherwise the Handle is considered invalid.
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*
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* To find free slots when allocating a Handle without needing to scan the entire object array, the
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* generations field of unallocated slots is re-purposed as a linked list of indices to free slots.
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* When a Handle is created, an index is popped off the list and used for the new Handle. When it
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* is destroyed, it is again pushed onto the list to be re-used by the next allocation. It is
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* likely that this allocation strategy differs from the one used in CTR-OS, but this hasn't been
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* verified and isn't likely to cause any problems.
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*/
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class HandleTable final : NonCopyable {
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public:
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HandleTable();
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/**
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* Allocates a handle for the given object.
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* @return The created Handle or one of the following errors:
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* - `ERR_OUT_OF_HANDLES`: the maximum number of handles has been exceeded.
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*/
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ResultVal<Handle> Create(SharedPtr<Object> obj);
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/**
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* Returns a new handle that points to the same object as the passed in handle.
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* @return The duplicated Handle or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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* - Any errors returned by `Create()`.
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*/
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ResultVal<Handle> Duplicate(Handle handle);
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/**
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* Closes a handle, removing it from the table and decreasing the object's ref-count.
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* @return `RESULT_SUCCESS` or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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*/
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ResultCode Close(Handle handle);
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/// Checks if a handle is valid and points to an existing object.
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bool IsValid(Handle handle) const;
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/**
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* Looks up a handle.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
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*/
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SharedPtr<Object> GetGeneric(Handle handle) const;
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/**
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* Looks up a handle while verifying its type.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
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* type differs from the requested one.
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*/
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template <class T>
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SharedPtr<T> Get(Handle handle) const {
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return DynamicObjectCast<T>(GetGeneric(handle));
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}
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/// Closes all handles held in this table.
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void Clear();
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private:
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/**
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* This is the maximum limit of handles allowed per process in CTR-OS. It can be further
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* reduced by ExHeader values, but this is not emulated here.
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*/
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static const size_t MAX_COUNT = 4096;
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static u16 GetSlot(Handle handle) {
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return handle >> 15;
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}
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static u16 GetGeneration(Handle handle) {
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return handle & 0x7FFF;
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}
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/// Stores the Object referenced by the handle or null if the slot is empty.
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std::array<SharedPtr<Object>, MAX_COUNT> objects;
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/**
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* The value of `next_generation` when the handle was created, used to check for validity. For
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* empty slots, contains the index of the next free slot in the list.
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*/
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std::array<u16, MAX_COUNT> generations;
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/**
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* Global counter of the number of created handles. Stored in `generations` when a handle is
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* created, and wraps around to 1 when it hits 0x8000.
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*/
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u16 next_generation;
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/// Head of the free slots linked list.
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u16 next_free_slot;
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};
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extern HandleTable g_handle_table;
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} // namespace
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@ -2,11 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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@ -18,165 +15,6 @@
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namespace Kernel {
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unsigned int Object::next_object_id;
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HandleTable g_handle_table;
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
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// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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thread->wait_set_output = false;
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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}
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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return waiting_threads;
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}
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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}
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ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
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DEBUG_ASSERT(obj != nullptr);
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u16 slot = next_free_slot;
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if (slot >= generations.size()) {
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LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use.");
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return ERR_OUT_OF_HANDLES;
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}
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next_free_slot = generations[slot];
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|
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u16 generation = next_generation++;
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// Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
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// CTR-OS doesn't use generation 0, so skip straight to 1.
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if (next_generation >= (1 << 15))
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next_generation = 1;
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generations[slot] = generation;
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objects[slot] = std::move(obj);
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Handle handle = generation | (slot << 15);
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return MakeResult<Handle>(handle);
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}
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ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
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SharedPtr<Object> object = GetGeneric(handle);
|
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if (object == nullptr) {
|
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LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
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return ERR_INVALID_HANDLE;
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||||
}
|
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return Create(std::move(object));
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}
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ResultCode HandleTable::Close(Handle handle) {
|
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if (!IsValid(handle))
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return ERR_INVALID_HANDLE;
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|
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u16 slot = GetSlot(handle);
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|
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objects[slot] = nullptr;
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generations[slot] = next_free_slot;
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next_free_slot = slot;
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return RESULT_SUCCESS;
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}
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|
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bool HandleTable::IsValid(Handle handle) const {
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size_t slot = GetSlot(handle);
|
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u16 generation = GetGeneration(handle);
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|
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return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
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}
|
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
|
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if (handle == CurrentThread) {
|
||||
return GetCurrentThread();
|
||||
} else if (handle == CurrentProcess) {
|
||||
return g_current_process;
|
||||
}
|
||||
|
||||
if (!IsValid(handle)) {
|
||||
return nullptr;
|
||||
}
|
||||
return objects[GetSlot(handle)];
|
||||
}
|
||||
|
||||
void HandleTable::Clear() {
|
||||
for (u16 i = 0; i < MAX_COUNT; ++i) {
|
||||
generations[i] = i + 1;
|
||||
objects[i] = nullptr;
|
||||
}
|
||||
next_free_slot = 0;
|
||||
}
|
||||
|
||||
/// Initialize the kernel
|
||||
void Init(u32 system_mode) {
|
||||
|
|
|
@ -4,26 +4,16 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
#include <boost/smart_ptr/intrusive_ptr.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
using Handle = u32;
|
||||
|
||||
class Thread;
|
||||
|
||||
enum KernelHandle : Handle {
|
||||
CurrentThread = 0xFFFF8000,
|
||||
CurrentProcess = 0xFFFF8001,
|
||||
};
|
||||
|
||||
enum class HandleType : u32 {
|
||||
Unknown,
|
||||
Event,
|
||||
|
@ -121,170 +111,17 @@ inline void intrusive_ptr_release(Object* object) {
|
|||
template <typename T>
|
||||
using SharedPtr = boost::intrusive_ptr<T>;
|
||||
|
||||
/// Class that represents a Kernel object that a thread can be waiting on
|
||||
class WaitObject : public Object {
|
||||
public:
|
||||
/**
|
||||
* Check if the specified thread should wait until the object is available
|
||||
* @param thread The thread about which we're deciding.
|
||||
* @return True if the current thread should wait due to this object being unavailable
|
||||
*/
|
||||
virtual bool ShouldWait(Thread* thread) const = 0;
|
||||
|
||||
/// Acquire/lock the object for the specified thread if it is available
|
||||
virtual void Acquire(Thread* thread) = 0;
|
||||
|
||||
/**
|
||||
* Add a thread to wait on this object
|
||||
* @param thread Pointer to thread to add
|
||||
*/
|
||||
virtual void AddWaitingThread(SharedPtr<Thread> thread);
|
||||
|
||||
/**
|
||||
* Removes a thread from waiting on this object (e.g. if it was resumed already)
|
||||
* @param thread Pointer to thread to remove
|
||||
*/
|
||||
virtual void RemoveWaitingThread(Thread* thread);
|
||||
|
||||
/**
|
||||
* Wake up all threads waiting on this object that can be awoken, in priority order,
|
||||
* and set the synchronization result and output of the thread.
|
||||
*/
|
||||
virtual void WakeupAllWaitingThreads();
|
||||
|
||||
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
|
||||
SharedPtr<Thread> GetHighestPriorityReadyThread();
|
||||
|
||||
/// Get a const reference to the waiting threads list for debug use
|
||||
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
|
||||
|
||||
private:
|
||||
/// Threads waiting for this object to become available
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
};
|
||||
|
||||
/**
|
||||
* This class allows the creation of Handles, which are references to objects that can be tested
|
||||
* for validity and looked up. Here they are used to pass references to kernel objects to/from the
|
||||
* emulated process. it has been designed so that it follows the same handle format and has
|
||||
* approximately the same restrictions as the handle manager in the CTR-OS.
|
||||
*
|
||||
* Handles contain two sub-fields: a slot index (bits 31:15) and a generation value (bits 14:0).
|
||||
* The slot index is used to index into the arrays in this class to access the data corresponding
|
||||
* to the Handle.
|
||||
*
|
||||
* To prevent accidental use of a freed Handle whose slot has already been reused, a global counter
|
||||
* is kept and incremented every time a Handle is created. This is the Handle's "generation". The
|
||||
* value of the counter is stored into the Handle as well as in the handle table (in the
|
||||
* "generations" array). When looking up a handle, the Handle's generation must match with the
|
||||
* value stored on the class, otherwise the Handle is considered invalid.
|
||||
*
|
||||
* To find free slots when allocating a Handle without needing to scan the entire object array, the
|
||||
* generations field of unallocated slots is re-purposed as a linked list of indices to free slots.
|
||||
* When a Handle is created, an index is popped off the list and used for the new Handle. When it
|
||||
* is destroyed, it is again pushed onto the list to be re-used by the next allocation. It is
|
||||
* likely that this allocation strategy differs from the one used in CTR-OS, but this hasn't been
|
||||
* verified and isn't likely to cause any problems.
|
||||
* Attempts to downcast the given Object pointer to a pointer to T.
|
||||
* @return Derived pointer to the object, or `nullptr` if `object` isn't of type T.
|
||||
*/
|
||||
class HandleTable final : NonCopyable {
|
||||
public:
|
||||
HandleTable();
|
||||
|
||||
/**
|
||||
* Allocates a handle for the given object.
|
||||
* @return The created Handle or one of the following errors:
|
||||
* - `ERR_OUT_OF_HANDLES`: the maximum number of handles has been exceeded.
|
||||
*/
|
||||
ResultVal<Handle> Create(SharedPtr<Object> obj);
|
||||
|
||||
/**
|
||||
* Returns a new handle that points to the same object as the passed in handle.
|
||||
* @return The duplicated Handle or one of the following errors:
|
||||
* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
|
||||
* - Any errors returned by `Create()`.
|
||||
*/
|
||||
ResultVal<Handle> Duplicate(Handle handle);
|
||||
|
||||
/**
|
||||
* Closes a handle, removing it from the table and decreasing the object's ref-count.
|
||||
* @return `RESULT_SUCCESS` or one of the following errors:
|
||||
* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
|
||||
*/
|
||||
ResultCode Close(Handle handle);
|
||||
|
||||
/// Checks if a handle is valid and points to an existing object.
|
||||
bool IsValid(Handle handle) const;
|
||||
|
||||
/**
|
||||
* Looks up a handle.
|
||||
* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
|
||||
*/
|
||||
SharedPtr<Object> GetGeneric(Handle handle) const;
|
||||
|
||||
/**
|
||||
* Looks up a handle while verifying its type.
|
||||
* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
|
||||
* type differs from the handle type `T::HANDLE_TYPE`.
|
||||
*/
|
||||
template <class T>
|
||||
SharedPtr<T> Get(Handle handle) const {
|
||||
SharedPtr<Object> object = GetGeneric(handle);
|
||||
template <typename T>
|
||||
inline SharedPtr<T> DynamicObjectCast(SharedPtr<Object> object) {
|
||||
if (object != nullptr && object->GetHandleType() == T::HANDLE_TYPE) {
|
||||
return boost::static_pointer_cast<T>(std::move(object));
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Looks up a handle while verifying that it is an object that a thread can wait on
|
||||
* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or it is
|
||||
* not a waitable object.
|
||||
*/
|
||||
SharedPtr<WaitObject> GetWaitObject(Handle handle) const {
|
||||
SharedPtr<Object> object = GetGeneric(handle);
|
||||
if (object != nullptr && object->IsWaitable()) {
|
||||
return boost::static_pointer_cast<WaitObject>(std::move(object));
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/// Closes all handles held in this table.
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
/**
|
||||
* This is the maximum limit of handles allowed per process in CTR-OS. It can be further
|
||||
* reduced by ExHeader values, but this is not emulated here.
|
||||
*/
|
||||
static const size_t MAX_COUNT = 4096;
|
||||
|
||||
static u16 GetSlot(Handle handle) {
|
||||
return handle >> 15;
|
||||
}
|
||||
static u16 GetGeneration(Handle handle) {
|
||||
return handle & 0x7FFF;
|
||||
}
|
||||
|
||||
/// Stores the Object referenced by the handle or null if the slot is empty.
|
||||
std::array<SharedPtr<Object>, MAX_COUNT> objects;
|
||||
|
||||
/**
|
||||
* The value of `next_generation` when the handle was created, used to check for validity. For
|
||||
* empty slots, contains the index of the next free slot in the list.
|
||||
*/
|
||||
std::array<u16, MAX_COUNT> generations;
|
||||
|
||||
/**
|
||||
* Global counter of the number of created handles. Stored in `generations` when a handle is
|
||||
* created, and wraps around to 1 when it hits 0x8000.
|
||||
*/
|
||||
u16 next_generation;
|
||||
|
||||
/// Head of the free slots linked list.
|
||||
u16 next_free_slot;
|
||||
};
|
||||
|
||||
extern HandleTable g_handle_table;
|
||||
}
|
||||
|
||||
/// Initialize the kernel with the specified system mode.
|
||||
void Init(u32 system_mode);
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cinttypes>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <tuple>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
namespace Service {
|
||||
class SessionRequestHandler;
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/session.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/memory.h"
|
||||
|
@ -20,6 +20,7 @@ namespace Kernel {
|
|||
class ClientSession;
|
||||
class ClientPort;
|
||||
class ServerSession;
|
||||
class Thread;
|
||||
|
||||
/**
|
||||
* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/memory.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
enum ThreadPriority : s32 {
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
|
99
src/core/hle/kernel/wait_object.cpp
Normal file
99
src/core/hle/kernel/wait_object.cpp
Normal file
|
@ -0,0 +1,99 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/config_mem.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/memory.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
#include "core/hle/shared_page.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
|
||||
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
|
||||
if (itr == waiting_threads.end())
|
||||
waiting_threads.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
void WaitObject::RemoveWaitingThread(Thread* thread) {
|
||||
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
|
||||
// If a thread passed multiple handles to the same object,
|
||||
// the kernel might attempt to remove the thread from the object's
|
||||
// waiting threads list multiple times.
|
||||
if (itr != waiting_threads.end())
|
||||
waiting_threads.erase(itr);
|
||||
}
|
||||
|
||||
SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
||||
Thread* candidate = nullptr;
|
||||
s32 candidate_priority = THREADPRIO_LOWEST + 1;
|
||||
|
||||
for (const auto& thread : waiting_threads) {
|
||||
// The list of waiting threads must not contain threads that are not waiting to be awakened.
|
||||
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
|
||||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
|
||||
"Inconsistent thread statuses in waiting_threads");
|
||||
|
||||
if (thread->current_priority >= candidate_priority)
|
||||
continue;
|
||||
|
||||
if (ShouldWait(thread.get()))
|
||||
continue;
|
||||
|
||||
// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
|
||||
// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
|
||||
bool ready_to_run = true;
|
||||
if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
|
||||
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
|
||||
[&thread](const SharedPtr<WaitObject>& object) {
|
||||
return object->ShouldWait(thread.get());
|
||||
});
|
||||
}
|
||||
|
||||
if (ready_to_run) {
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->current_priority;
|
||||
}
|
||||
}
|
||||
|
||||
return candidate;
|
||||
}
|
||||
|
||||
void WaitObject::WakeupAllWaitingThreads() {
|
||||
while (auto thread = GetHighestPriorityReadyThread()) {
|
||||
if (!thread->IsSleepingOnWaitAll()) {
|
||||
Acquire(thread.get());
|
||||
// Set the output index of the WaitSynchronizationN call to the index of this object.
|
||||
if (thread->wait_set_output) {
|
||||
thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
|
||||
thread->wait_set_output = false;
|
||||
}
|
||||
} else {
|
||||
for (auto& object : thread->wait_objects) {
|
||||
object->Acquire(thread.get());
|
||||
}
|
||||
// Note: This case doesn't update the output index of WaitSynchronizationN.
|
||||
}
|
||||
|
||||
for (auto& object : thread->wait_objects)
|
||||
object->RemoveWaitingThread(thread.get());
|
||||
thread->wait_objects.clear();
|
||||
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
|
||||
return waiting_threads;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
67
src/core/hle/kernel/wait_object.h
Normal file
67
src/core/hle/kernel/wait_object.h
Normal file
|
@ -0,0 +1,67 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <boost/smart_ptr/intrusive_ptr.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class Thread;
|
||||
|
||||
/// Class that represents a Kernel object that a thread can be waiting on
|
||||
class WaitObject : public Object {
|
||||
public:
|
||||
/**
|
||||
* Check if the specified thread should wait until the object is available
|
||||
* @param thread The thread about which we're deciding.
|
||||
* @return True if the current thread should wait due to this object being unavailable
|
||||
*/
|
||||
virtual bool ShouldWait(Thread* thread) const = 0;
|
||||
|
||||
/// Acquire/lock the object for the specified thread if it is available
|
||||
virtual void Acquire(Thread* thread) = 0;
|
||||
|
||||
/**
|
||||
* Add a thread to wait on this object
|
||||
* @param thread Pointer to thread to add
|
||||
*/
|
||||
virtual void AddWaitingThread(SharedPtr<Thread> thread);
|
||||
|
||||
/**
|
||||
* Removes a thread from waiting on this object (e.g. if it was resumed already)
|
||||
* @param thread Pointer to thread to remove
|
||||
*/
|
||||
virtual void RemoveWaitingThread(Thread* thread);
|
||||
|
||||
/**
|
||||
* Wake up all threads waiting on this object that can be awoken, in priority order,
|
||||
* and set the synchronization result and output of the thread.
|
||||
*/
|
||||
virtual void WakeupAllWaitingThreads();
|
||||
|
||||
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
|
||||
SharedPtr<Thread> GetHighestPriorityReadyThread();
|
||||
|
||||
/// Get a const reference to the waiting threads list for debug use
|
||||
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
|
||||
|
||||
private:
|
||||
/// Threads waiting for this object to become available
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
};
|
||||
|
||||
// Specialization of DynamicObjectCast for WaitObjects
|
||||
template <>
|
||||
inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
|
||||
if (object != nullptr && object->IsWaitable()) {
|
||||
return boost::static_pointer_cast<WaitObject>(std::move(object));
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#include "core/hle/ipc.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cinttypes>
|
||||
#include <map>
|
||||
#include "common/logging/log.h"
|
||||
|
@ -16,6 +17,7 @@
|
|||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/memory.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
|
@ -27,6 +29,7 @@
|
|||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
#include "core/hle/kernel/vm_manager.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
|
@ -244,7 +247,7 @@ static ResultCode CloseHandle(Kernel::Handle handle) {
|
|||
|
||||
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
|
||||
static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds) {
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handle);
|
||||
auto object = Kernel::g_handle_table.Get<Kernel::WaitObject>(handle);
|
||||
Kernel::Thread* thread = Kernel::GetCurrentThread();
|
||||
|
||||
if (object == nullptr)
|
||||
|
@ -299,7 +302,7 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
std::vector<ObjectPtr> objects(handle_count);
|
||||
|
||||
for (int i = 0; i < handle_count; ++i) {
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
|
||||
auto object = Kernel::g_handle_table.Get<Kernel::WaitObject>(handles[i]);
|
||||
if (object == nullptr)
|
||||
return ERR_INVALID_HANDLE;
|
||||
objects[i] = object;
|
||||
|
|
Loading…
Reference in a new issue