RasterizerCache: Remove 3DS-specific pixel formats.
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
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c28ed85875
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b305646c44
2 changed files with 32 additions and 71 deletions
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@ -92,22 +92,12 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
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u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel;
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if (morton_to_gl) {
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if (format == PixelFormat::D24S8) {
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gl_ptr[0] = tile_ptr[3];
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std::memcpy(gl_ptr + 1, tile_ptr, 3);
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} else {
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std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
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}
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} else {
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if (format == PixelFormat::D24S8) {
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std::memcpy(tile_ptr, gl_ptr + 1, 3);
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tile_ptr[3] = gl_ptr[0];
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} else {
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std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel);
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}
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}
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}
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}
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}
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template <bool morton_to_gl, PixelFormat format>
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@ -24,6 +24,7 @@
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/textures/texture.h"
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struct CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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@ -51,30 +52,8 @@ enum class ScaleMatch {
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struct SurfaceParams {
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enum class PixelFormat {
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// First 5 formats are shared between textures and color buffers
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RGBA8 = 0,
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RGB8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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// Texture-only formats
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IA8 = 5,
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RG8 = 6,
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I8 = 7,
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A8 = 8,
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IA4 = 9,
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I4 = 10,
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A4 = 11,
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ETC1 = 12,
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ETC1A4 = 13,
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// Depth buffer-only formats
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D16 = 14,
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// gap
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D24 = 16,
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D24S8 = 17,
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DXT1 = 1,
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Invalid = 255,
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};
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@ -88,28 +67,15 @@ struct SurfaceParams {
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};
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static constexpr unsigned int GetFormatBpp(PixelFormat format) {
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constexpr std::array<unsigned int, 18> bpp_table = {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<unsigned int, 2> bpp_table = {
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32, // RGBA8
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24, // RGB8
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16, // RGB5A1
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16, // RGB565
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16, // RGBA4
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16, // IA8
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16, // RG8
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8, // I8
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8, // A8
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8, // IA4
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4, // I4
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4, // A4
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4, // ETC1
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8, // ETC1A4
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16, // D16
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0,
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24, // D24
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32, // D24S8
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64, // DXT1
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};
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assert(static_cast<size_t>(format) < bpp_table.size());
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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return bpp_table[static_cast<size_t>(format)];
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}
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unsigned int GetFormatBpp() const {
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@ -134,6 +100,18 @@ struct SurfaceParams {
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}
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}
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static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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return PixelFormat::RGBA8;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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default:
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UNREACHABLE();
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}
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}
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static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
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SurfaceType a_type = GetFormatType(pixel_format_a);
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SurfaceType b_type = GetFormatType(pixel_format_b);
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@ -154,22 +132,17 @@ struct SurfaceParams {
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return false;
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}
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static constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
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if ((unsigned int)pixel_format < 5) {
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static SurfaceType GetFormatType(PixelFormat pixel_format) {
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if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::RGBA8)) {
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return SurfaceType::Color;
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}
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if ((unsigned int)pixel_format < 14) {
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if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::DXT1)) {
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return SurfaceType::Texture;
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}
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if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
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return SurfaceType::Depth;
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}
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if (pixel_format == PixelFormat::D24S8) {
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return SurfaceType::DepthStencil;
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}
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// TODO(Subv): Implement the other formats
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ASSERT(false);
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return SurfaceType::Invalid;
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}
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@ -265,12 +238,10 @@ struct CachedSurface : SurfaceParams {
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OGLTexture texture;
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static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
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// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
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return format == PixelFormat::Invalid
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? 0
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: (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture)
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? 4
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: SurfaceParams::GetFormatBpp(format) / 8;
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if (format == PixelFormat::Invalid)
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return 0;
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return SurfaceParams::GetFormatBpp(format) / 8;
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}
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std::unique_ptr<u8[]> gl_buffer;
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@ -313,7 +284,7 @@ public:
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bool load_if_create);
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/// Get a surface based on the texture configuration
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Surface GetTextureSurface(const void* config);
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Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
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/// Get the color and depth surfaces based on the framebuffer configuration
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SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
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