Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
This commit is contained in:
parent
d08b876c9d
commit
c8b3f09876
4 changed files with 101 additions and 71 deletions
|
@ -314,6 +314,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
|
||||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
|
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
|
||||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
|
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
|
||||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
|
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
|
||||||
|
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
|
||||||
|
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
|
||||||
|
|
||||||
// Depth formats
|
// Depth formats
|
||||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||||
|
@ -456,6 +458,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
|
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
|
MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
|
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
|
||||||
|
MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
|
||||||
|
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
|
||||||
MortonCopy<true, PixelFormat::Z32F>,
|
MortonCopy<true, PixelFormat::Z32F>,
|
||||||
MortonCopy<true, PixelFormat::Z16>,
|
MortonCopy<true, PixelFormat::Z16>,
|
||||||
MortonCopy<true, PixelFormat::Z24S8>,
|
MortonCopy<true, PixelFormat::Z24S8>,
|
||||||
|
@ -526,6 +530,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
|
||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
|
nullptr,
|
||||||
|
nullptr,
|
||||||
MortonCopy<false, PixelFormat::Z32F>,
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
MortonCopy<false, PixelFormat::Z16>,
|
MortonCopy<false, PixelFormat::Z16>,
|
||||||
MortonCopy<false, PixelFormat::Z24S8>,
|
MortonCopy<false, PixelFormat::Z24S8>,
|
||||||
|
@ -932,7 +938,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
||||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||||
case PixelFormat::ASTC_2D_5X5_SRGB: {
|
case PixelFormat::ASTC_2D_5X5_SRGB:
|
||||||
|
case PixelFormat::ASTC_2D_10X8:
|
||||||
|
case PixelFormat::ASTC_2D_10X8_SRGB: {
|
||||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||||
u32 block_width{};
|
u32 block_width{};
|
||||||
u32 block_height{};
|
u32 block_height{};
|
||||||
|
@ -967,7 +975,11 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
|
||||||
case PixelFormat::ASTC_2D_4X4:
|
case PixelFormat::ASTC_2D_4X4:
|
||||||
case PixelFormat::ASTC_2D_8X8:
|
case PixelFormat::ASTC_2D_8X8:
|
||||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||||
case PixelFormat::ASTC_2D_8X8_SRGB: {
|
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||||
|
case PixelFormat::ASTC_2D_5X5:
|
||||||
|
case PixelFormat::ASTC_2D_5X5_SRGB:
|
||||||
|
case PixelFormat::ASTC_2D_10X8:
|
||||||
|
case PixelFormat::ASTC_2D_10X8_SRGB: {
|
||||||
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
|
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
|
||||||
static_cast<u32>(pixel_format));
|
static_cast<u32>(pixel_format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
|
@ -306,6 +306,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||||
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
|
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
|
||||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
|
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
|
||||||
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
|
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
|
||||||
|
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
|
||||||
|
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
|
||||||
case Tegra::Texture::TextureFormat::R16_G16:
|
case Tegra::Texture::TextureFormat::R16_G16:
|
||||||
switch (component_type) {
|
switch (component_type) {
|
||||||
case Tegra::Texture::ComponentType::FLOAT:
|
case Tegra::Texture::ComponentType::FLOAT:
|
||||||
|
@ -453,6 +455,8 @@ bool IsPixelFormatASTC(PixelFormat format) {
|
||||||
case PixelFormat::ASTC_2D_5X5_SRGB:
|
case PixelFormat::ASTC_2D_5X5_SRGB:
|
||||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||||
|
case PixelFormat::ASTC_2D_10X8:
|
||||||
|
case PixelFormat::ASTC_2D_10X8_SRGB:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -74,19 +74,21 @@ enum class PixelFormat {
|
||||||
ASTC_2D_5X4_SRGB = 56,
|
ASTC_2D_5X4_SRGB = 56,
|
||||||
ASTC_2D_5X5 = 57,
|
ASTC_2D_5X5 = 57,
|
||||||
ASTC_2D_5X5_SRGB = 58,
|
ASTC_2D_5X5_SRGB = 58,
|
||||||
|
ASTC_2D_10X8 = 59,
|
||||||
|
ASTC_2D_10X8_SRGB = 60,
|
||||||
|
|
||||||
MaxColorFormat,
|
MaxColorFormat,
|
||||||
|
|
||||||
// Depth formats
|
// Depth formats
|
||||||
Z32F = 59,
|
Z32F = 61,
|
||||||
Z16 = 60,
|
Z16 = 62,
|
||||||
|
|
||||||
MaxDepthFormat,
|
MaxDepthFormat,
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
Z24S8 = 61,
|
Z24S8 = 63,
|
||||||
S8Z24 = 62,
|
S8Z24 = 64,
|
||||||
Z32FS8 = 63,
|
Z32FS8 = 65,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -193,6 +195,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
|
||||||
4, // ASTC_2D_5X4_SRGB
|
4, // ASTC_2D_5X4_SRGB
|
||||||
4, // ASTC_2D_5X5
|
4, // ASTC_2D_5X5
|
||||||
4, // ASTC_2D_5X5_SRGB
|
4, // ASTC_2D_5X5_SRGB
|
||||||
|
4, // ASTC_2D_10X8
|
||||||
|
4, // ASTC_2D_10X8_SRGB
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
1, // Z16
|
1, // Z16
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
|
@ -267,6 +271,8 @@ static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
|
||||||
5, // ASTC_2D_5X4_SRGB
|
5, // ASTC_2D_5X4_SRGB
|
||||||
5, // ASTC_2D_5X5
|
5, // ASTC_2D_5X5
|
||||||
5, // ASTC_2D_5X5_SRGB
|
5, // ASTC_2D_5X5_SRGB
|
||||||
|
10, // ASTC_2D_10X8
|
||||||
|
10, // ASTC_2D_10X8_SRGB
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
1, // Z16
|
1, // Z16
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
|
@ -341,6 +347,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
||||||
4, // ASTC_2D_5X4_SRGB
|
4, // ASTC_2D_5X4_SRGB
|
||||||
5, // ASTC_2D_5X5
|
5, // ASTC_2D_5X5
|
||||||
5, // ASTC_2D_5X5_SRGB
|
5, // ASTC_2D_5X5_SRGB
|
||||||
|
8, // ASTC_2D_10X8
|
||||||
|
8, // ASTC_2D_10X8_SRGB
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
1, // Z16
|
1, // Z16
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
|
@ -416,6 +424,8 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
|
||||||
128, // ASTC_2D_5X4_SRGB
|
128, // ASTC_2D_5X4_SRGB
|
||||||
128, // ASTC_2D_5X5
|
128, // ASTC_2D_5X5
|
||||||
128, // ASTC_2D_5X5_SRGB
|
128, // ASTC_2D_5X5_SRGB
|
||||||
|
128, // ASTC_2D_10X8
|
||||||
|
128, // ASTC_2D_10X8_SRGB
|
||||||
32, // Z32F
|
32, // Z32F
|
||||||
16, // Z16
|
16, // Z16
|
||||||
32, // Z24S8
|
32, // Z24S8
|
||||||
|
|
|
@ -202,6 +202,8 @@ u32 BytesPerPixel(TextureFormat format) {
|
||||||
case TextureFormat::ASTC_2D_5X4:
|
case TextureFormat::ASTC_2D_5X4:
|
||||||
case TextureFormat::ASTC_2D_8X8:
|
case TextureFormat::ASTC_2D_8X8:
|
||||||
case TextureFormat::ASTC_2D_8X5:
|
case TextureFormat::ASTC_2D_8X5:
|
||||||
|
case TextureFormat::ASTC_2D_10X8:
|
||||||
|
case TextureFormat::ASTC_2D_5X5:
|
||||||
case TextureFormat::A8R8G8B8:
|
case TextureFormat::A8R8G8B8:
|
||||||
case TextureFormat::A2B10G10R10:
|
case TextureFormat::A2B10G10R10:
|
||||||
case TextureFormat::BF10GF11RF11:
|
case TextureFormat::BF10GF11RF11:
|
||||||
|
@ -294,6 +296,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
||||||
case TextureFormat::BC6H_SF16:
|
case TextureFormat::BC6H_SF16:
|
||||||
case TextureFormat::ASTC_2D_4X4:
|
case TextureFormat::ASTC_2D_4X4:
|
||||||
case TextureFormat::ASTC_2D_8X8:
|
case TextureFormat::ASTC_2D_8X8:
|
||||||
|
case TextureFormat::ASTC_2D_5X5:
|
||||||
|
case TextureFormat::ASTC_2D_10X8:
|
||||||
case TextureFormat::A8R8G8B8:
|
case TextureFormat::A8R8G8B8:
|
||||||
case TextureFormat::A2B10G10R10:
|
case TextureFormat::A2B10G10R10:
|
||||||
case TextureFormat::A1B5G5R5:
|
case TextureFormat::A1B5G5R5:
|
||||||
|
|
Loading…
Reference in a new issue